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Evaluating heuristics for tabletop user segmentation based on simultaneous interaction

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Evaluating heuristics for tabletop user segmentation based on simultaneous interaction

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dc.contributor.author García Sanjuan, Fernando es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Catalá Bolós, Alejandro es_ES
dc.date.accessioned 2014-06-11T10:35:33Z
dc.date.issued 2013-10
dc.identifier.issn 0957-4174
dc.identifier.uri http://hdl.handle.net/10251/38077
dc.description.abstract Differentiating between users that interact on a tabletop could be beneficial for collaborative tasks to support territoriality-oriented features such as a more efficient space management or a better presentation of the contents. In this paper, we design a novel algorithm for the user differentiation or segmentation based on the simultaneous manipulation of the controls. This is a potential differentiating factor that has remained unexplored so far, and in combination with other factors may become relevant to successfully accomplish such differentiation task. Basically it relies on the idea that users manipulate digital elements with a single hand, and hence, if two controls are being used at the same time, they most likely belong to different users. On the generic algorithm, three different versions have been implemented that include several heuristics to address the problem. The comparison under a simulated experiment shows that the heuristic involving more knowledge on distances on user controls performed better according to different goodness functions. This shows promising to further development and refinement of the approach by expanding it with other potential factors to eventually build a robust user differentiation subsystem. es_ES
dc.description.sponsorship This work received financial support from the Spanish Ministry of Education under the National Strategic Program of Research and Project TSI2010-20488. Our thanks to the ASIC/Polimedia team for the support in computer hardware. en_EN
dc.format.extent 10 es_ES
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Expert Systems with Applications es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject User differentiation es_ES
dc.subject Heuristics es_ES
dc.subject Tabletop es_ES
dc.subject Collaboration es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Evaluating heuristics for tabletop user segmentation based on simultaneous interaction es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.eswa.2013.04.011
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.contributor.affiliation Universitat Politècnica de València. Grupo de Ingeniería del Software y Sistemas de Información es_ES
dc.description.bibliographicCitation García Sanjuan, F.; Jaén Martínez, FJ.; Catalá Bolós, A. (2013). Evaluating heuristics for tabletop user segmentation based on simultaneous interaction. Expert Systems with Applications. 40(14):5578-5587. https://doi.org/10.1016/j.eswa.2013.04.011 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1016/j.eswa.2013.04.011 es_ES
dc.description.upvformatpinicio 5578 es_ES
dc.description.upvformatpfin 5587 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 40 es_ES
dc.description.issue 14 es_ES
dc.relation.senia 250027
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES


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