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dc.contributor.author | García Sanjuan, Fernando | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.contributor.author | Catalá Bolós, Alejandro | es_ES |
dc.date.accessioned | 2014-06-11T10:35:33Z | |
dc.date.issued | 2013-10 | |
dc.identifier.issn | 0957-4174 | |
dc.identifier.uri | http://hdl.handle.net/10251/38077 | |
dc.description.abstract | Differentiating between users that interact on a tabletop could be beneficial for collaborative tasks to support territoriality-oriented features such as a more efficient space management or a better presentation of the contents. In this paper, we design a novel algorithm for the user differentiation or segmentation based on the simultaneous manipulation of the controls. This is a potential differentiating factor that has remained unexplored so far, and in combination with other factors may become relevant to successfully accomplish such differentiation task. Basically it relies on the idea that users manipulate digital elements with a single hand, and hence, if two controls are being used at the same time, they most likely belong to different users. On the generic algorithm, three different versions have been implemented that include several heuristics to address the problem. The comparison under a simulated experiment shows that the heuristic involving more knowledge on distances on user controls performed better according to different goodness functions. This shows promising to further development and refinement of the approach by expanding it with other potential factors to eventually build a robust user differentiation subsystem. | es_ES |
dc.description.sponsorship | This work received financial support from the Spanish Ministry of Education under the National Strategic Program of Research and Project TSI2010-20488. Our thanks to the ASIC/Polimedia team for the support in computer hardware. | en_EN |
dc.format.extent | 10 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Elsevier | es_ES |
dc.relation.ispartof | Expert Systems with Applications | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | User differentiation | es_ES |
dc.subject | Heuristics | es_ES |
dc.subject | Tabletop | es_ES |
dc.subject | Collaboration | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Evaluating heuristics for tabletop user segmentation based on simultaneous interaction | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1016/j.eswa.2013.04.011 | |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Grupo de Ingeniería del Software y Sistemas de Información | es_ES |
dc.description.bibliographicCitation | García Sanjuan, F.; Jaén Martínez, FJ.; Catalá Bolós, A. (2013). Evaluating heuristics for tabletop user segmentation based on simultaneous interaction. Expert Systems with Applications. 40(14):5578-5587. https://doi.org/10.1016/j.eswa.2013.04.011 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://dx.doi.org/10.1016/j.eswa.2013.04.011 | es_ES |
dc.description.upvformatpinicio | 5578 | es_ES |
dc.description.upvformatpfin | 5587 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 40 | es_ES |
dc.description.issue | 14 | es_ES |
dc.relation.senia | 250027 | |
dc.contributor.funder | Ministerio de Ciencia e Innovación | es_ES |