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Flexible learning intinerary vs. linear learning itinerary

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Martín San José, JF.; Juan Lizandra, MC.; Gil Gómez, JA.; Rando, N. (2014). Flexible learning intinerary vs. linear learning itinerary. Science of Computer Programming. 88:3-21. https://doi.org/10.1016/j.scico.2013.12.009

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Title: Flexible learning intinerary vs. linear learning itinerary
Author: Martín San José, Juan Fernando Juan Lizandra, María Carmen Gil Gómez, José Antonio Rando, Noemí
UPV Unit: Universitat Politècnica de València. Instituto Universitario de Automática e Informática Industrial - Institut Universitari d'Automàtica i Informàtica Industrial
Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació
Issued date:
Abstract:
The latest video game and entertainment technology and other technologies are facilitating the development of new and powerful e-Learning systems. In this paper, we present a computer-based game for learning about five ...[+]
Subjects: Computer-based learning , Flexible Learning Itinerary , Natural User Interfaces , Frontal Projection , Kinect
Copyrigths: Reserva de todos los derechos
Source:
Science of Computer Programming. (issn: 0167-6423 )
DOI: 10.1016/j.scico.2013.12.009
Publisher:
Elsevier
Publisher version: http://dx.doi.org/10.1016/j.scico.2013.12.009
Project ID:
info:eu-repo/grantAgreement/MICINN//TIN2009-14319-C02-01/ES/Desarrollo Y Validacion De Sistemas De Realidad Aumentada Para Aprendizaje-Entretenimiento/
Thanks:
This work was funded by the Spanish APRENDRA project (TIN2009-14319-C02-01).
Type: Artículo

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