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Computer graphics: from desktop to mobile and web

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Computer graphics: from desktop to mobile and web

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dc.contributor.author Linares Pellicer, Jordi Joan es_ES
dc.contributor.author Micó Tormos, Pau es_ES
dc.contributor.author Esparza Peidro, Javier es_ES
dc.contributor.author Carrasquer Moya, Maria Amparo es_ES
dc.date.accessioned 2015-06-08T10:32:16Z
dc.date.available 2015-06-08T10:32:16Z
dc.date.issued 2011-07
dc.identifier.issn 0272-1716
dc.identifier.uri http://hdl.handle.net/10251/51387
dc.description “© © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” es_ES
dc.description.abstract Traditionally, computer graphics courses have centered on desktop environments using well-known frameworks such as OpenGL. That approach might become obsolete in a new context in which developers must create applications for smart phones, tablets, and rich Internet applications. Teaching computer graphics in this situation is becoming difficult; traditional tools don't address these new requirements in an integrated way. To deal with this situation, the Processing development environment provides high-end solutions in visualization, animation, and interaction, while letting students deploy their programs on desktop computers, smart phones, tablets, and websites. Instructors can introduce devices and interaction paradigms in just a few hours. In an introductory computer graphics course, Processing dramatically boosted students' motivation. Their work wasn't just visible in the lab; they could show it to classmates and friends on their own smart phones, tablets, and websites. © 2006 IEEE. es_ES
dc.language Inglés es_ES
dc.publisher Institute of Electrical and Electronics Engineers (IEEE) es_ES
dc.relation.ispartof IEEE Computer Graphics and Applications es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Computer graphics es_ES
dc.subject Desktop es_ES
dc.subject Education es_ES
dc.subject Graphics and multimedia es_ES
dc.subject Mobile es_ES
dc.subject Processing.org es_ES
dc.subject Web es_ES
dc.subject Animation es_ES
dc.subject Personal computers es_ES
dc.subject Teaching es_ES
dc.subject Telephone sets es_ES
dc.subject User interfaces es_ES
dc.subject Visualization es_ES
dc.subject.classification ARQUITECTURA Y TECNOLOGIA DE COMPUTADORES es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Computer graphics: from desktop to mobile and web es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1109/MCG.2011.56
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Informática de Sistemas y Computadores - Departament d'Informàtica de Sistemes i Computadors es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Economía y Ciencias Sociales - Departament d'Economia i Ciències Socials es_ES
dc.description.bibliographicCitation Linares Pellicer, JJ.; Micó Tormos, P.; Esparza Peidro, J.; Carrasquer Moya, MA. (2011). Computer graphics: from desktop to mobile and web. IEEE Computer Graphics and Applications. 31(4):94-97. doi:10.1109/MCG.2011.56 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1109/MCG.2011.56 es_ES
dc.description.upvformatpinicio 94 es_ES
dc.description.upvformatpfin 97 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 31 es_ES
dc.description.issue 4 es_ES
dc.relation.senia 200394


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