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Real-time adaptive algorithms using a Graphics Processing Units

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Real-time adaptive algorithms using a Graphics Processing Units

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dc.contributor.author Lorente Giner, Jorge es_ES
dc.contributor.author Ferrer Contreras, Miguel es_ES
dc.contributor.author Belloch Rodríguez, José Antonio es_ES
dc.contributor.author Piñero, Gema es_ES
dc.contributor.author Diego Antón, María de es_ES
dc.contributor.author Gonzalez, Alberto es_ES
dc.contributor.author Vidal Maciá, Antonio Manuel es_ES
dc.date.accessioned 2015-07-30T18:18:59Z
dc.date.available 2015-07-30T18:18:59Z
dc.date.issued 2012
dc.identifier.issn 1889-8297
dc.identifier.uri http://hdl.handle.net/10251/53969
dc.description.abstract [EN] Graphics Processing Units (GPUs) have been recently used as coprocessors capable of performing tasks that are not necessarily related to graphics processing in order to optimize computing resources. The use of GPUs has being extended to a wide variety of intensive-computation applications among which audio processing is included. However data transactions between the CPU and the GPU and vice versa have questioned the viability of GPUs for applications in which direct and real-time interaction between microphone and loudspeaker is required. One of the audio applications that requires real-time feedback is adaptive channel identification. Particularly, when the partitioned Least Mean Squares (LMS) algorithm is used in the frequency domain, the size of input-data buffers and filters and how they can be managed in order to successfully exploit the GPU resources is an important key in the design process. This paper discusses the design and implementation of all the processing blocks of an adaptive channel identification system on a GPU, proposing a GPU implementation that can be easily adapted to any acoustic scenario, while freeing up CPU resources for other tasks. es_ES
dc.description.sponsorship This work has been financially supported by the Spanish Ministerio de Ciencia e Innovación TEC2009-13741, Universitat Politècnica de València through “Programa de Apoyo a la Investigación y Desarrollo (PAID-05-11)” and Generalitat Valenciana through project PROMETEO/2009/013 and GV/2010/027
dc.language Inglés es_ES
dc.publisher Instituto de Telecomunicaciones y Aplicaciones Multimedia (iTEAM) es_ES
dc.relation.ispartof Waves es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Graphics processing unit (GPU) es_ES
dc.subject Adaptive channel identification es_ES
dc.subject LMS algorithm es_ES
dc.subject.classification CIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.title Real-time adaptive algorithms using a Graphics Processing Units es_ES
dc.type Artículo es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TEC2009-13741/ES/Spatial Audio Systems Based On Massive Parallel Processing Of Multichannel Acoustic Signals With General Purpose-Graphics Processing Units (Gp-Gpu) And Multicores/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/UPV//PAID-05-11/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/Generalitat Valenciana//PROMETEO09%2F2009%2F013/ES/Computacion de altas prestaciones sobre arquitecturas actuales en porblemas de procesado múltiple de señal/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//GV%2F2010%2F027/
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario de Telecomunicación y Aplicaciones Multimedia - Institut Universitari de Telecomunicacions i Aplicacions Multimèdia es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Lorente Giner, J.; Ferrer Contreras, M.; Belloch Rodríguez, JA.; Piñero, G.; Diego Antón, MD.; Gonzalez, A.; Vidal Maciá, AM. (2012). Real-time adaptive algorithms using a Graphics Processing Units. Waves. 4:59-68. http://hdl.handle.net/10251/53969 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://www.iteam.upv.es/waves.php?id=5 es_ES
dc.description.upvformatpinicio 59 es_ES
dc.description.upvformatpfin 68 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 4 es_ES
dc.relation.senia 231293
dc.contributor.funder Ministerio de Ciencia e Innovación
dc.contributor.funder Generalitat Valenciana
dc.contributor.funder Universitat Politècnica de València


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