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dc.contributor.author | Lorente Giner, Jorge | es_ES |
dc.contributor.author | Ferrer Contreras, Miguel | es_ES |
dc.contributor.author | Belloch Rodríguez, José Antonio | es_ES |
dc.contributor.author | Piñero, Gema | es_ES |
dc.contributor.author | Diego Antón, María de | es_ES |
dc.contributor.author | Gonzalez, Alberto | es_ES |
dc.contributor.author | Vidal Maciá, Antonio Manuel | es_ES |
dc.date.accessioned | 2015-07-30T18:18:59Z | |
dc.date.available | 2015-07-30T18:18:59Z | |
dc.date.issued | 2012 | |
dc.identifier.issn | 1889-8297 | |
dc.identifier.uri | http://hdl.handle.net/10251/53969 | |
dc.description.abstract | [EN] Graphics Processing Units (GPUs) have been recently used as coprocessors capable of performing tasks that are not necessarily related to graphics processing in order to optimize computing resources. The use of GPUs has being extended to a wide variety of intensive-computation applications among which audio processing is included. However data transactions between the CPU and the GPU and vice versa have questioned the viability of GPUs for applications in which direct and real-time interaction between microphone and loudspeaker is required. One of the audio applications that requires real-time feedback is adaptive channel identification. Particularly, when the partitioned Least Mean Squares (LMS) algorithm is used in the frequency domain, the size of input-data buffers and filters and how they can be managed in order to successfully exploit the GPU resources is an important key in the design process. This paper discusses the design and implementation of all the processing blocks of an adaptive channel identification system on a GPU, proposing a GPU implementation that can be easily adapted to any acoustic scenario, while freeing up CPU resources for other tasks. | es_ES |
dc.description.sponsorship | This work has been financially supported by the Spanish Ministerio de Ciencia e Innovación TEC2009-13741, Universitat Politècnica de València through “Programa de Apoyo a la Investigación y Desarrollo (PAID-05-11)” and Generalitat Valenciana through project PROMETEO/2009/013 and GV/2010/027 | |
dc.language | Inglés | es_ES |
dc.publisher | Instituto de Telecomunicaciones y Aplicaciones Multimedia (iTEAM) | es_ES |
dc.relation.ispartof | Waves | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Graphics processing unit (GPU) | es_ES |
dc.subject | Adaptive channel identification | es_ES |
dc.subject | LMS algorithm | es_ES |
dc.subject.classification | CIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL | es_ES |
dc.subject.classification | TEORIA DE LA SEÑAL Y COMUNICACIONES | es_ES |
dc.title | Real-time adaptive algorithms using a Graphics Processing Units | es_ES |
dc.type | Artículo | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//TEC2009-13741/ES/Spatial Audio Systems Based On Massive Parallel Processing Of Multichannel Acoustic Signals With General Purpose-Graphics Processing Units (Gp-Gpu) And Multicores/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/UPV//PAID-05-11/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/Generalitat Valenciana//PROMETEO09%2F2009%2F013/ES/Computacion de altas prestaciones sobre arquitecturas actuales en porblemas de procesado múltiple de señal/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//GV%2F2010%2F027/ | |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Instituto Universitario de Telecomunicación y Aplicaciones Multimedia - Institut Universitari de Telecomunicacions i Aplicacions Multimèdia | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | Lorente Giner, J.; Ferrer Contreras, M.; Belloch Rodríguez, JA.; Piñero, G.; Diego Antón, MD.; Gonzalez, A.; Vidal Maciá, AM. (2012). Real-time adaptive algorithms using a Graphics Processing Units. Waves. 4:59-68. http://hdl.handle.net/10251/53969 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://www.iteam.upv.es/waves.php?id=5 | es_ES |
dc.description.upvformatpinicio | 59 | es_ES |
dc.description.upvformatpfin | 68 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 4 | es_ES |
dc.relation.senia | 231293 | |
dc.contributor.funder | Ministerio de Ciencia e Innovación | |
dc.contributor.funder | Generalitat Valenciana | |
dc.contributor.funder | Universitat Politècnica de València |