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The role of virtual motor rehabilitation: a quantitative analysis between acute and chronic patients with acquired brain injury

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The role of virtual motor rehabilitation: a quantitative analysis between acute and chronic patients with acquired brain injury

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dc.contributor.author Albiol Pérez, Sergio es_ES
dc.contributor.author Gil-Gómez, José-Antonio es_ES
dc.contributor.author Llorens Rodríguez, Roberto es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.contributor.author Colomer Font, Carolina es_ES
dc.date.accessioned 2016-02-22T12:21:13Z
dc.date.available 2016-02-22T12:21:13Z
dc.date.issued 2014-01
dc.identifier.issn 2168-2194
dc.identifier.uri http://hdl.handle.net/10251/61057
dc.description "(c) 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works." es_ES
dc.description.abstract Acquired brain injury (ABI) is one of the main problems of disability and death in the world. Its incidence and survival rate are increasing annually. Thus, the number of chronic ABI patients is gradually growing. Traditionally, rehabilitation programs are applied to postacute and acute patients, but recent publications determine that chronic patients may benefit from rehabilitation. Also, in the last few years, the potential of virtual rehabilitation (VR) systems has been demonstrated. However, until now, no previous studies have been carried out to compare the evolution of chronic patients with acute patients in a VR program. To perform this study, we developed a VR system for ABI patients. The system, vestibular virtual rehabilitation (V2R), was designed with clinical specialists. V2R has been tested with 21 people ranging in age from 18 to 80 years old that were classified in two groups: chronic patients and acute patients. The results demonstrate a similar recovery for chronic and acute patients during the intervention period. Also, the results showed that chronic patients stop their improvement when they finish their training. This conclusion encourages us to direct our developments toward VR systems that can be easily integrated at home, allowing chronic patients to have a permanent VR training program. es_ES
dc.description.sponsorship This work was supported by the Ministerio de Educacion y Ciencia Spain: Projects Consolider-C (SEJ2006-14301/PSIC), "CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII," and the Excellence Research Program PROMETEO (Generalitat Valenciana. Conselleria de Educacion, 2008-157). en_EN
dc.language Inglés es_ES
dc.publisher Institute of Electrical and Electronics Engineers (IEEE) es_ES
dc.relation Ministerio de Educacion y Ciencia Spain SEJ2006-14301/PSIC es_ES
dc.relation Excellence Research Program PROMETEO (Generalitat Valenciana. Conselleria de Educacion) 2008-157 es_ES
dc.relation.ispartof IEEE Journal of Biomedical and Health Informatics es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Acute/chronic acquired brain injury es_ES
dc.subject balance rehabilitation es_ES
dc.subject virtual motor rehabilitation es_ES
dc.subject virtual reality es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title The role of virtual motor rehabilitation: a quantitative analysis between acute and chronic patients with acquired brain injury es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1109/JBHI.2013.2272101
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Albiol Pérez, S.; Gil-Gómez, J.; Lloréns Rodríguez, R.; Alcañiz Raya, ML.; Colomer Font, C. (2014). The role of virtual motor rehabilitation: a quantitative analysis between acute and chronic patients with acquired brain injury. IEEE Journal of Biomedical and Health Informatics. 18(1):391-398. doi:10.1109/JBHI.2013.2272101 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1109/JBHI.2013.2272101 es_ES
dc.description.upvformatpinicio 391 es_ES
dc.description.upvformatpfin 398 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 18 es_ES
dc.description.issue 1 es_ES
dc.relation.senia 276801 es_ES


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