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dc.contributor.author | Pons Tomás, Patricia | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.contributor.author | Catalá Bolós, Alejandro | es_ES |
dc.date.accessioned | 2016-06-07T07:59:20Z | |
dc.date.available | 2016-06-07T07:59:20Z | |
dc.date.issued | 2015-09-24 | |
dc.identifier.uri | http://hdl.handle.net/10251/65361 | |
dc.description.abstract | Our digital world evolves towards ubiquitous and intuitive scenarios, filled with interconnected and transparent computing devices which ease our daily activities. We have approached this evolution of technology in a strictly human-centric manner. There are, however, plenty of species, among them our pets, which could also profit from these technological advances. A new field in Computer Science, called Animal-Computer Interaction (ACI), aims at filling this technological gap by developing systems and interfaces specifically designed for animals. This paper envisions how ACI could be extended to enhance the most natural animal behavior: play. This work explains how interactive environments could become playful scenarios where animals enjoy, learn and interact with technology, improving their wellbeing | es_ES |
dc.description.sponsorship | This work is partially funded by the Spanish Ministry of Science and Innovation under the National R&D&I Program within the project CreateWorlds (TIN2010-20488). The work of Patricia Pons is supported by an FPU fellowship from the Spanish Ministry of Education, Culture and Sports (FPU13/03831). It also received support from a postdoctoral fellowship within the VALi+d Program of the Conselleria d’Educació, Cultura I Esport (Generalitat Valenciana) awarded to Alejandro Catalá (APOSTD/2013/013). We also thank the Valencian Society for the Protection of Animals and Plants (SVPAP) for their cooperation. | es_ES |
dc.format.extent | 4 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | ACM | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Animal computer interaction | es_ES |
dc.subject | Playful interaction | es_ES |
dc.subject | Intelligent environment | es_ES |
dc.subject | Animals | es_ES |
dc.subject | Interface | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Beyond the limits of digital interaction: should animals play with interactive environments? | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MECD//FPU13%2F03831/ES/FPU13%2F03831/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//APOSTD%2F2013%2F013/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | Pons Tomás, P.; Jaén Martínez, FJ.; Catalá Bolós, A. (2015). Beyond the limits of digital interaction: should animals play with interactive environments?. ACM. http://hdl.handle.net/10251/65361 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | ACM-W Europe womENcourage Celebration of Women in Computing 2015 | es_ES |
dc.relation.conferencedate | September 24-26, 2015 | es_ES |
dc.relation.conferenceplace | Uppsala, Sweden | es_ES |
dc.relation.publisherversion | http://womencourage.acm.org/archive/2015/accepted_papers.html | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.senia | 300529 | es_ES |
dc.contributor.funder | Ministerio de Ciencia e Innovación | es_ES |
dc.contributor.funder | Ministerio de Educación, Cultura y Deporte | es_ES |
dc.contributor.funder | Generalitat Valenciana | es_ES |