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The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods

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The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods

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dc.contributor.author Martín San José, Juan Fernando es_ES
dc.contributor.author Juan Lizandra, María Carmen es_ES
dc.contributor.author Segui, Ignacio es_ES
dc.contributor.author García García, Inmaculada es_ES
dc.date.accessioned 2016-06-07T09:37:33Z
dc.date.available 2016-06-07T09:37:33Z
dc.date.issued 2015-09
dc.identifier.issn 0360-1315
dc.identifier.uri http://hdl.handle.net/10251/65383
dc.description.abstract As new technologies have emerged in the last few years, the learning process has been changing. New and powerful e-learning systems are being developed and new teaching methods can be used in classrooms. In this paper, we present a computer-based game with an educational background that is played on a large-size tabletop display. The game can be used as reinforcement for educational content related to historical ages. The game uses natural interaction. A study to compare the traditional learning method with a collaborative learning method using the game was carried out. A group of up to 12 children could learn together using the game. The experience of children in large groups was also compared with the experience of children playing in pairs. One hundred children between 8 and 11 years old participated in the study; they were divided into three groups (LGroup, Pairs, TClass). When the pretest and the post-test results were compared, it was shown that the children learned the contents in all three groups. The results also showed that there were statistically significant differences between the traditional method and the game played in a large group in favour of children who played the game in the large group. The knowledge acquired was independent from gender and age. There were no statistically significant differences between learning in large groups or learning in pairs. In both cases, the children expressed their satisfaction for the game and found it easy to use. Therefore, playing games of this type collaboratively in large groups or in pairs can be a valuable learning method that can be combined with traditional methods. es_ES
dc.description.sponsorship This work was funded by the Spanish Government (MICINN) in the APRENDRA project (TIN2009-14319-C02-01). We would like to thank the following for their contributions: - The "Escola d'Estiu" (UPV) and especially Juan Cano, Miguelon Gimenez, and Javier Irimia. - The Engeba school of Valencia (Spain). - Encama Torres, Juan Martinez, Sonia, and M. Jose Vicent for their help. - The children's parents who signed the agreement to allow their children to participate in the study. - The children who participated in the study. - The ETSInf for letting us use its facilities during the testing phase. - The reviewers for their valuable comments. en_EN
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Computers and Education es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Computer-based games es_ES
dc.subject Collaborative learning es_ES
dc.subject Large groups es_ES
dc.subject Interactive learning environments es_ES
dc.subject Media in education es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.compedu.2015.03.018
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2009-14319-C02-01/ES/Desarrollo Y Validacion De Sistemas De Realidad Aumentada Para Aprendizaje-Entretenimiento/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario de Automática e Informática Industrial - Institut Universitari d'Automàtica i Informàtica Industrial es_ES
dc.description.bibliographicCitation Martín San José, JF.; Juan Lizandra, MC.; Segui, I.; García García, I. (2015). The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods. Computers and Education. 87:42-54. https://doi.org/10.1016/j.compedu.2015.03.018 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1016/j.compedu.2015.03.018 es_ES
dc.description.upvformatpinicio 42 es_ES
dc.description.upvformatpfin 54 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 87 es_ES
dc.relation.senia 299822 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES


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