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Quiz game applications to review the concepts learnt in class: An application at the University context

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Quiz game applications to review the concepts learnt in class: An application at the University context

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dc.contributor.author Andres, B. es_ES
dc.contributor.author Sanchis, R. es_ES
dc.contributor.author Poler, R. es_ES
dc.date.accessioned 2016-06-22T10:16:03Z
dc.date.available 2016-06-22T10:16:03Z
dc.date.issued 2015
dc.identifier.isbn 9788460657637
dc.identifier.issn 2340-1079
dc.identifier.uri http://hdl.handle.net/10251/66300
dc.description.abstract Nowadays, most of the students have smart phones and tablets, which can support applications (apps) for mobile devices. Therefore, why not to make a profitable use of them in order to review the concepts covered in class? Quiz game applications based on students response tools are considered as relevant source to build complementary education material that complement master classes. Generally speaking, these tools allow building online quiz games, which can be used in the education area to develop questionnaires for reviewing the concepts already covered during the master class. A set of six tools are compared in terms of its usability at the University context to offer an overview of their main characteristics and functions depending on the teachers requirements to support the choice of the most appropriate tool. The tools considered in this study are: Infuse Learning, QuizSocket, Kahoot, Verso, Socrative and Poll Everywhere. es_ES
dc.language Inglés es_ES
dc.publisher IATED es_ES
dc.relation.ispartof INTED proceedings es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Quiz game applications es_ES
dc.subject University es_ES
dc.subject Students es_ES
dc.subject Teacher es_ES
dc.subject Comparison es_ES
dc.subject Tools es_ES
dc.subject.classification ORGANIZACION DE EMPRESAS es_ES
dc.title Quiz game applications to review the concepts learnt in class: An application at the University context es_ES
dc.type Artículo es_ES
dc.type Comunicación en congreso es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Centro de Investigación de Gestión e Ingeniería de la Producción - Centre d'Investigació de Gestió i Enginyeria de la Producció es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses es_ES
dc.description.bibliographicCitation Andres, B.; Sanchis, R.; Poler, R. (2015). Quiz game applications to review the concepts learnt in class: An application at the University context. INTED proceedings. 5654-5662. http://hdl.handle.net/10251/66300 es_ES
dc.description.accrualMethod Senia es_ES
dc.relation.conferencename 9th International Technology, Education and Development Conference (INTED 2015) es_ES
dc.relation.conferencedate March. 2-4, 2015 es_ES
dc.relation.conferenceplace Madrid, Spain es_ES
dc.relation.publisherversion https://library.iated.org/view/ANDRES2015QUI es_ES
dc.description.upvformatpinicio 5654 es_ES
dc.description.upvformatpfin 5662 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.senia 283518 es_ES


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