García Sanjuan, F.; Jaén Martínez, FJ.; Catalá Bolós, A. (2015). Augmented Tangible Surfaces to Support Cognitive Games for Ageing People. En Ambient Intelligence - Software and Applications. Springer. 263-271. https://doi.org/10.1007/978-3-319-19695-4_27
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/66518
Título:
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Augmented Tangible Surfaces to Support Cognitive Games for Ageing People
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Autor:
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García Sanjuan, Fernando
Jaén Martínez, Francisco Javier
Catalá Bolós, Alejandro
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Entidad UPV:
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Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació
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Fecha difusión:
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Resumen:
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The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to ...[+]
The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience.
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Palabras clave:
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Gerontechnology
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Cognitive games
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Socialization
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Collaboration
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Tangible user interfaces (TUI)
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Surfaces
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Derechos de uso:
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Reserva de todos los derechos
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ISBN:
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978-3-319-19695-4
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Fuente:
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Ambient Intelligence - Software and Applications. (issn:
2194-5357
)
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DOI:
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10.1007/978-3-319-19695-4_27
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Editorial:
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Springer
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Versión del editor:
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http://link.springer.com/chapter/10.1007/978-3-319-19695-4_27
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Título del congreso:
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6th International Symposium on Ambient Intelligence (ISAmI 2015)
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Lugar del congreso:
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Salamanca, Spain
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Fecha congreso:
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Jun 3-5, 2015
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Serie:
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Advances in Intelligent Systems and Computing;376
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Código del Proyecto:
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info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/
info:eu-repo/grantAgreement/UPV//UPV-FE-2014-24/
info:eu-repo/grantAgreement/GVA//APOSTD%2F2013%2F013/
info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/
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Descripción:
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The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-19695-4_27
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Agradecimientos:
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This work received financial support from Spanish Ministry of Economy and Competitiveness under the National Strategic Program of Research and Project TIN2010-20488, and from Universitat Politécnica de Valencia under Project ...[+]
This work received financial support from Spanish Ministry of Economy and Competitiveness under the National Strategic Program of Research and Project TIN2010-20488, and from Universitat Politécnica de Valencia under Project UPV-FE-2014-24. It is also supported by fellowships APOST D/2013/013 and ACIF/2014/214 within the VALi+d program from Conselleria d’Educació, Cultura i Esport (GVA).
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Tipo:
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Capítulo de libro
Comunicación en congreso
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