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Effects of Virtual Reality during Exercise in Children

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Effects of Virtual Reality during Exercise in Children

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dc.contributor.author Guixeres Provinciale, Jaime es_ES
dc.contributor.author Saiz Rodríguez, Francisco Javier es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.contributor.author Cebolla, Ausias es_ES
dc.contributor.author Escobar, Patricia es_ES
dc.contributor.author Banos, Rosa es_ES
dc.contributor.author Botella, Cristina es_ES
dc.contributor.author Lison, Juan Francisco es_ES
dc.contributor.author Alvarez, Julio es_ES
dc.contributor.author Cantero, Laura es_ES
dc.contributor.author Lurbe, Empar es_ES
dc.date.accessioned 2016-07-14T12:09:14Z
dc.date.available 2016-07-14T12:09:14Z
dc.date.issued 2013
dc.identifier.issn 0948-695X
dc.identifier.uri http://hdl.handle.net/10251/67603
dc.description.abstract Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. During the last years a multidisciplinary research team comprised of engineers, psychologists, physiotherapists and paediatricians have been testing these technologies. Throughout the tests, physiological (cardiovascular and metabolic response with biomedical sensors (smart fabrics TIAS) and psychological responses have been collected. The results presented in this paper reflect two main aspects: 1) the feasibility of the monitoring techniques employed and 2) the validity of virtual reality and exergaming technologies as promoters of physical activity and their potential as tools in clinical intervention programs. In the first study (n=90) children, a commercial platform was tested as support tool to aerobic exercise in a treadmill. Results showed a more physiological effort by obese group and limitations to measure effort perception with Borg scale especially in obese group. In second study (n=126) a new VR platform was developed (VREP) and tested as support of aerobic activities, a difference of first study, all the boys completed both conditions (same Aerobic exercise with/without support VR). 59.5% felt that they had to exert more effort in the traditional condition. Regarding to acceptability in both studies the vast majority of the participants liked the idea of combining physical activity with the VR platform as a form of treatment to increase physical activity. The capacity of VR technology to create controllable, multisensory, interactive 3D stimulus environments within which children's performance can be motivated, recorded, and measured, has been tested in these studies, offering clinical assessment and intervention options which are not possible using traditional methods. es_ES
dc.language Inglés es_ES
dc.publisher Graz University of Technology, Institut für Informationssysteme und Computer Medien (IICM) es_ES
dc.publisher Universiti Malaysia Sarawak es_ES
dc.relation.ispartof Journal of Universal Computer Science es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Children Obesity es_ES
dc.subject Childhood obesity es_ES
dc.subject Virtual reality es_ES
dc.subject Smart Fabrics es_ES
dc.subject Physical Activity es_ES
dc.subject Physiological Response es_ES
dc.subject Active Gaming es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.subject.classification TECNOLOGIA ELECTRONICA es_ES
dc.title Effects of Virtual Reality during Exercise in Children es_ES
dc.type Artículo es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Electrónica - Departament d'Enginyeria Electrònica es_ES
dc.description.bibliographicCitation Guixeres Provinciale, J.; Saiz Rodríguez, FJ.; Alcañiz Raya, ML.; Cebolla, A.; Escobar, P.; Banos, R.; Botella, C.... (2013). Effects of Virtual Reality during Exercise in Children. Journal of Universal Computer Science. 19(9):1334-1349. http://hdl.handle.net/10251/67603 es_ES
dc.description.accrualMethod S es_ES
dc.description.upvformatpinicio 1334 es_ES
dc.description.upvformatpfin 1349 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 19 es_ES
dc.description.issue 9 es_ES
dc.relation.senia 252393 es_ES
dc.identifier.eissn 0948-6968


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