- -

Animal Ludens: Building Intelligent Playful Environments for Animals

RiuNet: Institutional repository of the Polithecnic University of Valencia

Share/Send to

Cited by

Statistics

Animal Ludens: Building Intelligent Playful Environments for Animals

Show simple item record

Files in this item

dc.contributor.author Pons Tomás, Patricia es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Catalá Bolós, Alejandro es_ES
dc.date.accessioned 2016-07-28T08:59:32Z
dc.date.available 2016-07-28T08:59:32Z
dc.date.issued 2014-11
dc.identifier.isbn 978-1-4503-3314-6
dc.identifier.uri http://hdl.handle.net/10251/68376
dc.description © ACM (2014). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in {Source Publication}, http://dx.doi.org/10.1145/2693787.2693794 es_ES
dc.description.abstract Looking for effective ways to understand how animals interact with computer-mediated systems, Animal-Computer Interaction (ACI) research should rely on the most natural and intrinsic behavior among the majority of living species: play. Animals are naturally motivated towards playing. Playful environments are, therefore, a promising scenario in which to start developing animal-centered ecosystems, and there are plenty of circumstances where playful environments could help to improve animals well-being. However, developing a custom system for each possible context remains unfeasible, and more appealing solutions are required. If playful environments were equipped with intelligent capabilities, they could learn from the animals behavior and automatically adapt themselves to the animals needs and preferences by creating engaging playful activities for different purposes. Hence, this work will define intelligent playful environments for animals and explain how Ambient Intelligence (AmI) can contribute to create adaptable playful experiences for animals in order to improve their quality of life. es_ES
dc.description.sponsorship This work was partially funded by the Spanish Ministry of Science and Innovation under the National R&D&I Program within the project CreateWorlds (TIN2010-20488). It also received support from a postdoctoral fellowship within the VALi+d Program of the Conselleria d'Educació, Cultura i Esport (Generalitat Valenciana) awarded to Alejandro Catalá (APOSTD/2013/013). The work of Patricia Pons has been supported by the Universitat Politecnica de Valencia under the 'Beca de Excelencia" program, and currently by an FPU fellowship from the Spanish Ministry of Education, Culture and Sports (FPU13/03831). es_ES
dc.format.extent 6 es_ES
dc.language Inglés es_ES
dc.publisher ACM es_ES
dc.relation MICINN/TIN2010-20488 es_ES
dc.relation GV/APOSTD/2013/013 es_ES
dc.relation MECD/FPU/13/03831 es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Animal Computer Interaction es_ES
dc.subject ACI es_ES
dc.subject Animal es_ES
dc.subject Interaction es_ES
dc.subject Play es_ES
dc.subject Intelligent environment es_ES
dc.subject Smart environment es_ES
dc.subject Interface es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Animal Ludens: Building Intelligent Playful Environments for Animals es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.1145/2693787.2693794
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Pons Tomás, P.; Jaén Martínez, FJ.; Catalá Bolós, A. (2014). Animal Ludens: Building Intelligent Playful Environments for Animals. ACM. doi:10.1145/2693787.2693794 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 11th International Conference on Advances in Computer Entertainment Technology (ACE 2014) es_ES
dc.relation.conferencedate November 11 - 14, 2014 es_ES
dc.relation.conferenceplace Funchal, Madeira, Portugal es_ES
dc.relation.publisherversion http://dl.acm.org/citation.cfm?id=2693794&CFID=818641691&CFTOKEN=64363415 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.senia 278701 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder Ministerio de Educación, Cultura y Deporte es_ES
dc.contributor.funder Universitat Politècnica de València es_ES
dc.relation.references Alfrink, K., Peer, I. van, Lagerweij, H., Driessen, C., Bracke, M., and Copier, M. Pig Chase. Playing with Pigs project. 2012. www.playingwithpigs.nl. es_ES
dc.relation.references Amat, M., Camps, T., Brech, S. Le, and Manteca, X. Separation anxiety in dogs: the implications of predictability and contextual fear for behavioural treatment. Animal Welfare 23, 3 (2014), 263--266. es_ES
dc.relation.references Barker, S. B. and Dawson, K. S. The effects of animal-assisted therapy on anxiety ratings of hospitalized psychiatric patients. Psychiatric services 49, 6 (1998), 797--801. es_ES
dc.relation.references Bateson, P. and Martin, P. Play, Playfulness, Creativity and Innovation. Cambridge University Press, 2013. es_ES
dc.relation.references Bekoff, M. and Allen, C. Intentional communication and social play: how and why animals negotiate and agree to play. In Animal play: Evolutionary, comparative, and ecological perspectives. Cambridge University Press, 1997. es_ES
dc.relation.references Burghardt, G. M. The genesis of animal play. Testing the limits. MIT Press, 2006. es_ES
dc.relation.references Catalá, A., Jaén, J., Pons, P., and García-Sanjuan, F. Playful Creativity: Playing to Create Games on Surfaces. In A. Nijholt, ed., Playful User Interfaces. Springer Singapore, Singapore, 2014, 293--315. es_ES
dc.relation.references Catalá, A., Pons, P., Jaén, J., Mocholí, J. A., and Navarro, E. A meta-model for dataflow-based rules in smart environments: Evaluating user comprehension and performance. Science of Computer Programming 78, 10 (2013), 1930--1950. es_ES
dc.relation.references Cheok, A. D., Tan, R. T. K. C., Peiris, R. L., et al. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans. IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans 41, 5 (2011), 876--891. es_ES
dc.relation.references Costello, B. and Edmonds, E. A Study in Play, Pleasure and Interaction Design. Proceedings of the 2007 conference on Designing pleasurable products and interfaces, (2007), 76--91. es_ES
dc.relation.references Csikszentmihalyi, M. Beyond Boredom and Anxiety. The Experience of Play in Work and Games. Jossey-Bass Publishers, 1975. es_ES
dc.relation.references Filan, S. L. and Llewellyn-Jones, R. H. Animal-assisted therapy for dementia: a review of the literature. International psychogeriatrics / IPA 18, 4 (2006), 597--611. es_ES
dc.relation.references Huizinga, J. Homo ludens. 1985. es_ES
dc.relation.references Kamioka, H., Okada, S., Tsutani, K., et al. Effectiveness of animal-assisted therapy: A systematic review of randomized controlled trials. Complementary therapies in medicine 22, 2 (2014), 371--390. es_ES
dc.relation.references Lee, S. P., Cheok, A. D., James, T. K. S., et al. A mobile pet wearable computer and mixed reality system for human--poultry interaction through the internet. Personal and Ubiquitous Computing 10, 5 (2006), 301--317. es_ES
dc.relation.references Mancini, C., van der Linden, J., Bryan, J., and Stuart, A. Exploring interspecies sensemaking: Dog Tracking Semiotics and Multispecies Ethnography. Proceedings of the 2012 ACM Conference on Ubiquitous Computing - UbiComp '12, ACM Press (2012), 143--152. es_ES
dc.relation.references Mancini, C. Animal-computer interaction: a manifesto. Magazine interactions 18, 4 (2011), 69--73. es_ES
dc.relation.references Mancini, C. Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability. CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM Press (2013), 2227--2236. es_ES
dc.relation.references Mankoff, D., Dey, A. K., Mankoff, J., and Mankoff, K. Supporting Interspecies Social Awareness: Using peripheral displays for distributed pack awareness. Proceedings of the 18th annual ACM symposium on User interface software and technology, (2005), 253--258. es_ES
dc.relation.references Matsuzawa, T. The Ai project: historical and ecological contexts. Animal cognition 6, 4 (2003), 199--211. es_ES
dc.relation.references McGrath, R. E. Species-appropriate computer mediated interaction. Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09, ACM Press (2009), 2529--2534. es_ES
dc.relation.references Norman, D. A. The invisible computer. MIT Press, Cambridge, MA, USA, 1998. es_ES
dc.relation.references Noz, F. and An, J. Cat Cat Revolution: An Interspecies Gaming Experience. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2011), 2661--2664. es_ES
dc.relation.references Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., Juhlin, O., and Häkkilä, J. Communication technology for human-dog interaction. Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, ACM Press (2011), 2641--2650. es_ES
dc.relation.references Pons, P., Catala, A., and Jaen, J. Customizing smart environments: a tabletop approach. Journal of Ambient Intelligence and Smart Environments, in press. es_ES
dc.relation.references Rumbaugh, D. M. Language learning by a chimpanzee: the Lana Project. Academic Press, 1977. es_ES
dc.relation.references Schwartz, S. Separation anxiety syndrome in cats: 136 cases (1991--2000). Journal of the American Veterinary Medical Association 220, 7 (2002), 1028--1033. es_ES
dc.relation.references Schwartz, S. Separation anxiety syndrome in dogs and cats. Journal of the American Veterinary Medical Association 222, 11 (2003), 1526--1532. es_ES
dc.relation.references Solomon, O. What a Dog Can Do: Children with Autism and Therapy Dogs in Social Interaction. Ethos: Journal of the Society for Psychological Anthropology 38, 1 (2010), 143--166. es_ES
dc.relation.references Teh, K. S., Lee, S. P., and Cheok, A. D. Poultry. Internet: a remote human-pet interaction system. CHI '06 Extended Abstracts on Human Factors in Computing Systems, (2006), 251--254. es_ES
dc.relation.references Weilenmann, A. and Juhlin, O. Understanding people and animals. Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, ACM Press (2011), 2631--2640. es_ES
dc.relation.references Weiser, M. The computer for the 21st century. Scientific American 265, 3 (1991), 94--104. es_ES
dc.relation.references Wingrave, C. A., Rose, J., Langston, T., and LaViola, J. J. J. Early explorations of CAT: canine amusement and training. CHI '10 Extended Abstracts on Human Factors in Computing Systems, (2010), 2661--2669. es_ES
dc.relation.references Young, J., Young, N., Greenberg, S., and Sharlin, E. Feline Fun Park: A Distributed Tangible Interface for Pets and Owners. 2013. https://www.youtube.com/watch?v=HB5LsSYkhCc. es_ES


This item appears in the following Collection(s)

Show simple item record