- -

Envisioning Future Playful Interactive Environments for Animals

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Envisioning Future Playful Interactive Environments for Animals

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Pons Tomás, Patricia es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Catalá Bolós, Alejandro es_ES
dc.date.accessioned 2016-09-15T09:19:15Z
dc.date.available 2016-09-15T09:19:15Z
dc.date.issued 2015
dc.identifier.isbn 978-981-287-545-7
dc.identifier.issn 2197-9685
dc.identifier.uri http://hdl.handle.net/10251/69598
dc.description The final publication is available at Springer via http://dx.doi.org/10.1007/978-981-287-546-4_6 es_ES
dc.description.abstract Play stands as one of the most natural and inherent behavior among the majority of living species, specifically humans and animals. Human play has evolved significantly over the years, and so have done the artifacts which allow us to play: from children playing tag games without any tools other than their bodies, to modern video games using haptic and wearable devices to augment the playful experience. However, this ludic revolution has not been the same for the humans’ closest companions, our pets. Recently, a new discipline inside the human–computer interaction (HCI) community, called animal–computer interaction (ACI), has focused its attention on improving animals’ welfare using technology. Several works in the ACI field rely on playful interfaces to mediate this digital communication between animals and humans. Until now, the development of these interfaces only comprises a single goal or activity, and its adaptation to the animals’ needs requires the developers’ intervention. This work analyzes the existing approaches, proposing a more generic and autonomous system aimed at addressing several aspects of animal welfare at a time: Intelligent Playful Environments for Animals. The great potential of these systems is discussed, explaining how incorporating intelligent capabilities within playful environments could allow learning from the animals’ behavior and automatically adapt the game to the animals’ needs and preferences. The engaging playful activities created with these systems could serve different purposes and eventually improve animals’ quality of life. es_ES
dc.description.sponsorship This work was partially funded by the Spanish Ministry of Science andInnovation under the National R&D&I Program within the projects Create Worlds (TIN2010-20488) and SUPEREMOS (TIN2014-60077-R), and from Universitat Politècnica de València under Project UPV-FE-2014-24. It also received support from a postdoctoral fellowship within theVALi+d Program of the Conselleria d’Educació, Cultura I Esport (Generalitat Valenciana) awarded to Alejandro Catalá (APOSTD/2013/013). The work of Patricia Pons has been supported by the Universitat Politècnica de València under the “Beca de Excelencia” program and currently by an FPU fellowship from the Spanish Ministry of Education, Culture, and Sports (FPU13/03831). es_ES
dc.language Inglés es_ES
dc.publisher Springer es_ES
dc.relation.ispartof More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction es_ES
dc.relation.ispartofseries Gaming Media and Social Effects;
dc.rights Reserva de todos los derechos es_ES
dc.subject Animal computer interaction es_ES
dc.subject Games es_ES
dc.subject Playful es_ES
dc.subject Interaction design es_ES
dc.subject Ambient intelligence es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Envisioning Future Playful Interactive Environments for Animals es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.1007/978-981-287-546-4_6
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/UPV//UPV-FE-2014-24/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//APOSTD%2F2013%2F013/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MECD//FPU13%2F03831/ES/FPU13%2F03831/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica es_ES
dc.description.bibliographicCitation Pons Tomás, P.; Jaén Martínez, FJ.; Catalá Bolós, A. (2015). Envisioning Future Playful Interactive Environments for Animals. En More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Springer. 121-150. https://doi.org/10.1007/978-981-287-546-4_6 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://link.springer.com/chapter/10.1007/978-981-287-546-4_6 es_ES
dc.description.upvformatpinicio 121 es_ES
dc.description.upvformatpfin 150 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.senia 290085 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
dc.contributor.funder Ministerio de Economía y Competitividad es_ES
dc.contributor.funder Universitat Politècnica de València es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder Ministerio de Educación, Cultura y Deporte es_ES
dc.description.references Alfrink, K., van Peer, I., Lagerweij H, et al.: Pig Chase. Playing with Pigs project. (2012) www.playingwithpigs.nl es_ES
dc.description.references Amat, M., Camps, T., Le, Brech S., Manteca, X.: Separation anxiety in dogs: the implications of predictability and contextual fear for behavioural treatment. Anim. Welf. 23(3), 263–266 (2014). doi: 10.7120/09627286.23.3.263 es_ES
dc.description.references Barker, S.B., Dawson, K.S.: The effects of animal-assisted therapy on anxiety ratings of hospitalized psychiatric patients. Psychiatr. Serv. 49(6), 797–801 (1998) es_ES
dc.description.references Bateson, P., Martin, P.: Play, Playfulness, Creativity and Innovation. Cambridge University Press, New York (2013) es_ES
dc.description.references Bekoff, M., Allen, C.: Intentional communication and social play: how and why animals negotiate and agree to play. In: Bekoff, M., Byers, J.A. (eds.) Animal Play Evolutionary. Comparative and Ecological Perspectives, pp. 97–114. Cambridge University Press, New York (1997) es_ES
dc.description.references Burghardt, G.M.: The Genesis of Animal Play. Testing the Limits. MIT Press, Cambridge (2006) es_ES
dc.description.references Catalá, A., Pons, P., Jaén, J., et al.: A meta-model for dataflow-based rules in smart environments: evaluating user comprehension and performance. Sci. Comput. Prog. 78(10), 1930–1950 (2013). doi: 10.1016/j.scico.2012.06.010 es_ES
dc.description.references Cheok, A.D., Tan, R.T.K.C., Peiris, R.L., et al.: Metazoa ludens: mixed-reality interaction and play for small pets and humans. IEEE Trans. Syst. Man. Cybern.—Part A Syst. Hum. 41(5), 876–891 (2011). doi: 10.1109/TSMCA.2011.2108998 es_ES
dc.description.references Costello, B., Edmonds, E.: A study in play, pleasure and interaction design. In: Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, pp. 76–91 (2007) es_ES
dc.description.references Csikszentmihalyi, M.: Beyond Boredom and Anxiety. The Experience of Play in Work and Games. Jossey-Bass Publishers, Hoboken (1975) es_ES
dc.description.references Filan, S.L., Llewellyn-Jones, R.H.: Animal-assisted therapy for dementia: a review of the literature. Int. Psychogeriatr. 18(4), 597–611 (2006). doi: 10.1017/S1041610206003322 es_ES
dc.description.references García-Herranz, M., Haya, P.A., Alamán, X.: Towards a ubiquitous end-user programming system for smart spaces. J. Univ. Comput. Sci. 16(12), 1633–1649 (2010). doi: 10.3217/jucs-016-12-1633 es_ES
dc.description.references Hirskyj-Douglas, I., Read, J.C.: Who is really in the centre of dog computer interaction? In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014) es_ES
dc.description.references Hu, F., Silver, D., Trude, A.: LonelyDog@Home. In: International Conference Web Intelligence Intelligent Agent Technology—Workshops, 2007 IEEE/WIC/ACM IEEE, pp. 333–337, (2007) es_ES
dc.description.references Huizinga, J.: Homo Ludens. Wolters-Noordhoff, Groningen (1985) es_ES
dc.description.references Kamioka, H., Okada, S., Tsutani, K., et al.: Effectiveness of animal-assisted therapy: a systematic review of randomized controlled trials. Complement. Ther. Med. 22(2), 371–390 (2014). doi: 10.1016/j.ctim.2013.12.016 es_ES
dc.description.references Lee, S.P., Cheok, A.D., James, T.K.S., et al.: A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet. Pers. Ubiquit. Comput. 10(5), 301–317 (2006). doi: 10.1007/s00779-005-0051-6 es_ES
dc.description.references Leo, K., Tan, B.: User-tracking mobile floor projection virtual reality game system for paediatric gait and dynamic balance training. In: Proceedings of the 4th International Convention on Rehabilitation Engineering and Assistive Technology pp. 25:1–25:4 (2010) es_ES
dc.description.references Mancini, C.: Animal-computer interaction: a manifesto. Mag. Interact. 18(4), 69–73 (2011). doi: 10.1145/1978822.1978836 es_ES
dc.description.references Mancini, C.: Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability. CHI ’13 Extended Abstracts on Human Factors in Computing Systems. ACM Press, New York, pp. 2227–2236 (2013) es_ES
dc.description.references Mancini, C., van der Linden, J.: UbiComp for animal welfare: envisioning smart environments for kenneled dogs. In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 117–128 (2014) es_ES
dc.description.references Mancini, C., Harris, R., Aengenheister, B., Guest, C.: Re-centering multispecies practices: a canine interface for cancer detection dogs. In: Proceedings of the SIGCHI Conference on Human Factors in Computing System, pp. 2673–2682 (2015) es_ES
dc.description.references Mancini, C., van der Linden, J., Bryan, J., Stuart, A.: Exploring interspecies sensemaking: dog tracking semiotics and multispecies ethnography. In: Proceedings of the 2012 ACM Conference on Ubiquitous Computing—UbiComp ’12. ACM Press, New York, pp. 143–152 (2012) es_ES
dc.description.references Mankoff, D., Dey, A.K., Mankoff, J., Mankoff, K.: Supporting interspecies social awareness: using peripheral displays for distributed pack awareness. In: Proceedings of the 18th Annual ACM Symposium on User interface Software and Technology, pp. 253–258 (2005) es_ES
dc.description.references Maternaghan, C., Turner, K.J.: A configurable telecare system. In: Proceedings of the 4th International Conference on Pervasive Technologies Related to Assistive Environments—PETRA ’11. ACM Press, New York, pp. 14:1–14:8 (2011) es_ES
dc.description.references Matsuzawa, T.: The Ai project: historical and ecological contexts. Anim. Cogn. 6(4), 199–211 (2003). doi: 10.1007/s10071-003-0199-2 es_ES
dc.description.references McGrath, R.E.: Species-appropriate computer mediated interaction. CHI ‘09 Extended Abstracts on Human Factors in Computing Systems. ACM Press, New York, pp. 2529–2534 (2009) es_ES
dc.description.references Mocholí, J.A., Jaén, J., Catalá, A.: A model of affective entities for effective learning environments. In: Innovations in Hybrid Intelligent Systems, pp. 337–344 (2007) es_ES
dc.description.references Nijholt, A. (ed.): Playful User Interfaces. Springer, Singapore (2014) es_ES
dc.description.references Norman, D.A.: The invisible computer. MIT Press, Cambridge (1998) es_ES
dc.description.references Noz, F., An, J.: Cat cat revolution: an interspecies gaming experience. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 2661–2664 (2011) es_ES
dc.description.references Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., et al.: Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM Press, New York, pp. 2641–2650 (2011) es_ES
dc.description.references Picard, R.W.: Affective Computing. MIT Press, Cambridge (1997) es_ES
dc.description.references Pons, P., Jaén, J., Catalá, A.: Animal ludens: building intelligent playful environments for animals. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014) es_ES
dc.description.references Resner, B.: Rover@Home: Computer Mediated Remote Interaction Between Humans and Dogs. M.Sc. thesis, Massachusetts Institute of Technology, Cambridge (2001) es_ES
dc.description.references Ritvo, S.E., Allison, R.S.: Challenges related to nonhuman animal-computer interaction: usability and “liking”. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014) es_ES
dc.description.references Robinson, C., Mncini, C., Van Der Linden, J., et al.: Canine-centered interface design: supporting the work of diabetes alert dogs. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 3757–3766 (2014) es_ES
dc.description.references Rumbaugh, D.M.: Language Learning by a Chimpanzee: The LANA Project. Academic Press, New York (1977) es_ES
dc.description.references Rumbaugh, D.M.: Apes and their future in comparative psychology. Eye Psi Chi 18(1), 16–19 (2013) es_ES
dc.description.references Rumbaugh, D.M., Gill, T.V., Brown, J.V., et al.: A computer-controlled language training system for investigating the language skills of young apes. Behav. Res. Methods Instrum. 5(5), 385–392 (1973) es_ES
dc.description.references Schwartz, S.: Separation anxiety syndrome in cats: 136 cases (1991–2000). J. Am. Vet. Med. Assoc. 220(7), 1028–1033 (2002). doi: 10.2460/javma.2002.220.1028 es_ES
dc.description.references Schwartz, S.: Separation anxiety syndrome in dogs and cats. J. Am. Vet. Med. Assoc. 222(11), 1526–1532 (2003) es_ES
dc.description.references Solomon, O.: What a dog can do: children with autism and therapy dogs in social interaction. Ethos J. Soc. Psychol. Anthropol. 38(1), 143–166 (2010). doi: 10.1111/j.1548-1352.2010.01085.x es_ES
dc.description.references Teh, K.S., Lee, S.P., Cheok, A.D.: Poultry. Internet: a remote human-pet interaction system. In: CHI ’06 Extended Abstracts on Human Factors in Computing Systems, pp. 251–254 (2006) es_ES
dc.description.references Väätäjä, H., Pesonen, E.: Ethical issues and guidelines when conducting HCI studies with animals. In: CHI ’13 Extended Abstracts on Human Factors in Computing Systems, pp. 2159–2168 (2013) es_ES
dc.description.references Väätäjä, H.: Animal welfare as a design goal in technology mediated human-animal interaction—opportunities with haptics. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014) es_ES
dc.description.references Weilenmann, A., Juhlin, O.: Understanding people and animals. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems—CHI ’11. ACM Press, New York, pp. 2631–2640 (2011) es_ES
dc.description.references Weiser, M.: The computer for the 21st century. Sci. Am. 265(3), 94–104 (1991) es_ES
dc.description.references Westerlaken, M., Gualeni, S., Geurtsen, A.: Grounded zoomorphism: an evaluation methodology for ACI design. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014) es_ES
dc.description.references Westerlaken, M., Gualeni, S.: Felino: the philosophical practice of making an interspecies videogame. Philosophy of Computer Games Conference, pp. 1–12 (2014) es_ES
dc.description.references Wingrave, C.A., Rose, J., Langston, T., LaViola, J.J.J.: Early explorations of CAT: canine amusement and training. In: CHI ’10 Extended Abstracts on Human Factors in Computing Systems, pp. 2661–2669 (2010) es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem