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A game for emotional regulation in adolescents: The (body) interface device matters

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A game for emotional regulation in adolescents: The (body) interface device matters

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dc.contributor.author Vara-Villodre, Maria Dolores es_ES
dc.contributor.author Baños Rivera, Rosa María es_ES
dc.contributor.author Rasal, Paloma es_ES
dc.contributor.author Rodríguez Ortega, Alejandro es_ES
dc.contributor.author Rey, Beatriz es_ES
dc.contributor.author Wrzesien, Maja es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2017-02-21T12:24:51Z
dc.date.available 2017-02-21T12:24:51Z
dc.date.issued 2016-04
dc.identifier.issn 0747-5632
dc.identifier.uri http://hdl.handle.net/10251/78111
dc.description.abstract The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a between-participants experiment in which participants (N = 61) played a frustration induction game, and then an ER game (a breathing strategy game), using one of three types of devices (computer, smartphone, and RGB-D camera). Frustration mood and perceived arousal were the main variables measured. Results revealed a significant interaction between moment (pre-induction phase, post-induction phase, and regulation phase) and the type of interface device used in the frustration mood scores. In participants who used the computer and smartphone, frustration increased after the induction phase and decreased after the regulation phase. However, for participants who used the RGB-D camera, frustration decreased significantly after the induction phase, and this change was maintained after the regulation phase. Changes in arousal were similar with the three devices. This study highlights that the type of interface device (and specifically, the participation of the body) is a crucial variable in the efficacy of serious games affecting users emotional experience. es_ES
dc.description.sponsorship This work was supported by the Ministerio de Educacion y Ciencia (Spain), Project Game Teen (TIN2010-20187), and partially by Ministerio de Economia y Competitividad (Spain) under grants "PROMOSAM" (PSI2014-56303-REDT), "BODYTA" (Plan Nacional I + D + I 2013-2016 PSI2014-51928-R), and CIBEROBN, an initiative of ISCIII (ISC III CB06 03/0052). en_EN
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Computers in Human Behavior es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Serious games es_ES
dc.subject Emotional regulation es_ES
dc.subject User interface es_ES
dc.subject Adolescents es_ES
dc.subject Embodiment es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title A game for emotional regulation in adolescents: The (body) interface device matters es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.chb.2015.12.033
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-20187/ES/ENTORNOS INMERSIVOS Y PERSUASIVOS PARA LA EVALUACION Y ENTRENAMIENTO DE ESTRATEGIAS DE REGULACION EMOCIONAL. APLICACION A LA EDUCACION PSICOSOCIAL EN ADOLESCENTES/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//PSI2014-56303-REDT/ES/INVESTIGACION EN PROCESOS, MECANISMOS Y TRATAMIENTOS PSICOLOGICOS PARA LA PROMOCION DE LA SALUD MENTAL/ / es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//PSI2014-51928-R/ES/EMBODIMENT Y TRASTORNOS ALIMENTARIOS: EL ESTUDIO DEL CUERPO Y SUS IMPLICACIONES EN LA PSICOPATOLOGIA DE LA IMAGEN CORPORAL./ es_ES
dc.rights.accessRights Cerrado es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.description.bibliographicCitation Vara-Villodre, MD.; Baños Rivera, RM.; Rasal, P.; Rodríguez Ortega, A.; Rey, B.; Wrzesien, M.; Alcañiz Raya, ML. (2016). A game for emotional regulation in adolescents: The (body) interface device matters. Computers in Human Behavior. 57:267-273. https://doi.org/10.1016/j.chb.2015.12.033 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1016/j.chb.2015.12.033 es_ES
dc.description.upvformatpinicio 267 es_ES
dc.description.upvformatpfin 273 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 57 es_ES
dc.relation.senia 298901 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES


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