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Measuring presence during the navigation in a Virtual Environment using EEG

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Measuring presence during the navigation in a Virtual Environment using EEG

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Clemente Bellido, M.; Rodriguez Ortega, A.; Rey Solaz, B.; Alcañiz Raya, ML. (2013). Measuring presence during the navigation in a Virtual Environment using EEG. Annual Review of Cybertherapy and Telemedicine. 2013:136-140. doi:10.3233/978-1-61499-282-0-136

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/78738

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Title: Measuring presence during the navigation in a Virtual Environment using EEG
Author:
UPV Unit: Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà
Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica
Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural
Issued date:
Abstract:
[EN] In the Virtual Reality field, presence refers to the sense of being there in the virtual world. Our aim in this work is to evaluate the usefulness of the Emotiv EPOC EEG device to measure the brain activations due ...[+]
Subjects: Presence , Virtual Reality , EEG , SLORETA
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
Annual Review of Cybertherapy and Telemedicine. (issn: 1554-8716 )
DOI: 10.3233/978-1-61499-282-0-136
Publisher:
Interactive Media Institute (IMI)
Publisher version: http://dx.doi.org/10.3233/978-1-61499-282-0-136
Thanks:
This study was funded by Vicerrectorado de Investigación de la Universitat Politecnica de Valencia, Spain, PAID-06-2011, R.N. 1984; by Ministerio de Educación y Ciencia Spaill, Ptoject Game Teen (TIN2010- 20187) and partially ...[+]
Type: Artículo

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