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Interactive technologies for preschool game-based instruction: Experiences and future challenges

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Interactive technologies for preschool game-based instruction: Experiences and future challenges

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Nácher-Soler, VE.; García Sanjuan, F.; Jaén Martínez, FJ. (2016). Interactive technologies for preschool game-based instruction: Experiences and future challenges. Entertainment Computing. 17:19-29. https://doi.org/10.1016/j.entcom.2016.07.001

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/81386

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Title: Interactive technologies for preschool game-based instruction: Experiences and future challenges
Author: Nácher-Soler, Vicente Ernesto García Sanjuan, Fernando Jaén Martínez, Francisco Javier
UPV Unit: Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació
Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica
Issued date:
Abstract:
[EN] According to current kindergarten curricula, game play is an important basis for children development and it is the main driving force when designing educational activities during early childhood. This paper presents ...[+]
Subjects: Games , Kindergarten , Education , Serious games , Multi-touch , Robots
Copyrigths: Reserva de todos los derechos
Source:
Entertainment Computing. (issn: 1875-9521 )
DOI: 10.1016/j.entcom.2016.07.001
Publisher:
Elsevier
Publisher version: http://dx.doi.org/10.1016/j.entcom.2016.07.001
Project ID:
info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/
info:eu-repo/grantAgreement/MECD//FPU14%2F00136/ES/FPU14%2F00136/
info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/
Description: This is the author’s version of a work that was accepted for publication in Entertainment Computing. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Entertainment Computing, vol. 17 (2016). DOI 10.1016/j.entcom.2016.07.001.
Thanks:
This work received financial support from Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER) with the project TIN2014-60077-R (SUPEREMOS). This work is also ...[+]
Type: Artículo

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