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Interactive neural machine translation

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Interactive neural machine translation

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dc.contributor.author Peris Abril, Álvaro es_ES
dc.contributor.author Domingo-Ballester, Miguel es_ES
dc.contributor.author Casacuberta Nolla, Francisco es_ES
dc.date.accessioned 2017-06-26T11:51:29Z
dc.date.available 2017-06-26T11:51:29Z
dc.date.issued 2017-01
dc.identifier.issn 0885-2308
dc.identifier.uri http://hdl.handle.net/10251/83641
dc.description This is the author’s version of a work that was accepted for publication in Computer Speech & Language. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Computer Speech & Language 00 (2016) 1 20. DOI 10.1016/j.csl.2016.12.003. es_ES
dc.description.abstract Despite the promising results achieved in last years by statistical machine translation, and more precisely, by the neural machine translation systems, this technology is still not error-free. The outputs of a machine translation system must be corrected by a human agent in a post-editing phase. Interactive protocols foster a human computer collaboration, in order to increase productivity. In this work, we integrate the neural machine translation into the interactive machine translation framework. Moreover, we propose new interactivity protocols, in order to provide the user an enhanced experience and a higher productivity. Results obtained over a simulated benchmark show that interactive neural systems can significantly improve the classical phrase-based approach in an interactive-predictive machine translation scenario. c 2016 Elsevier Ltd. All rights reserved. es_ES
dc.description.sponsorship The authors wish to thank the anonymous reviewers for their careful reading and in-depth criticisms and suggestions. This work was partially funded by the project ALMAMATER (PrometeoII/2014/030). We also acknowledge NVIDIA for the donation of the GPU used in this work. en_EN
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Computer Speech and Language es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Neural machine translation es_ES
dc.subject Interactive-predictive machine translation es_ES
dc.subject Recurrent neural networks es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Interactive neural machine translation es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.csl.2016.12.003
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEOII%2F2014%2F030/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica es_ES
dc.description.bibliographicCitation Peris Abril, Á.; Domingo-Ballester, M.; Casacuberta Nolla, F. (2017). Interactive neural machine translation. Computer Speech and Language. 1-20. https://doi.org/10.1016/j.csl.2016.12.003 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1016/j.csl.2016.12.003 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 20 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.senia 325869 es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder NVIDIA es_ES


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