Chiabrando, F.; Dezzani, L.; Prencipe, A.; Spanò, A. (2016). REPORT ON THE DIGITAL RECONSTRUCTION OF THE 4TH CENTURY SUSA (WORK IN PROGRESS). En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 354-357. https://doi.org/10.4995/arqueologica8.2015.3589
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/85633
Título:
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REPORT ON THE DIGITAL RECONSTRUCTION OF THE 4TH CENTURY SUSA (WORK IN PROGRESS)
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Autor:
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Chiabrando, Filiberto
Dezzani, Livio
Prencipe, Antonio
Spanò, Antonia
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Fecha difusión:
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Resumen:
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[EN] The reconstructive study of the urban arrangement of Susa in the fourth century arise from the intention to exploit some
resources derived by local studies and survey activities fulfilled by innovative methods from ...[+]
[EN] The reconstructive study of the urban arrangement of Susa in the fourth century arise from the intention to exploit some
resources derived by local studies and survey activities fulfilled by innovative methods from which the modeling of
architectural heritage (AH) and virtual reconstructions are derived. The digital Segusio presented in this paper is the
result of intensive discussion and exchange of data and information shared among the urban landscape documentation
activities, and systems of virtual models generation, able to provide the charm of an ancient landscape. The land survey
has been accomplished using aerial and terrestrial acquisition systems, mainly using digital photogrammetry from UAV
(Unmanned Aerial Vehicle) and terrestrial laser scanning. Results of both methods have been integrated to medium
scale geographical data available from regional map repository and some processing and visualization supported by GIS
(Geographical Information System) have been fulfilled.
Then, starting from accurate and detailed DEM (digital elevation model) and from other architectural scale models
concerning the ancient heritage, the modelling of the ancient scenery arose. The reconstruction of an ancient scene
begins with an accurate account of all the evidences from the studies of materials and documentary sources. The
analysis and representation of the territory, supervised with the tools of geographic data management, are therefore
primarily a media of analysis, then of comparison and validation with other data. Only after these steps, the land and the
built heritage models become tools of communication and education, which are the typical functions of the virtual
reconstruction of ancient environments. The integration of the history of city with digital and multimedia resources will be
offered to the public in the city museum housed in the restored castle of Maria Adelaide, which stands in the place where
the acropolis of the city lay in ancient times
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Palabras clave:
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Data acquisition
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Photogrammetry
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Remote sensing
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Documentation
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Cultural heritage
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Digitisation
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3D modelling
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Virtual archaeology
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Virtual museums
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Virtual exhibitions
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Gaming
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Collaborative environments
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Internet technology
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Social media
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Architecture
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Derechos de uso:
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Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
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ISBN:
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9788490484555
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Fuente:
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8th International congress on archaeology, computer graphics, cultural heritage and innovation.
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DOI:
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10.4995/arqueologica8.2015.3589
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Editorial:
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Editorial Universitat Politècnica de València
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Versión del editor:
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http://ocs.editorial.upv.es/index.php/arqueologica20/arqueologica8/paper/view/3589
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Título del congreso:
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ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation
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Lugar del congreso:
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Valencia, Spain
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Fecha congreso:
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September 05-07,2016
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Tipo:
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Capítulo de libro
Comunicación en congreso
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