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Comparison Between and Exergaming Platform and Traditional Physical Activity: Acceptability and Use Preferences in Overweight and Normal Children Samples

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Comparison Between and Exergaming Platform and Traditional Physical Activity: Acceptability and Use Preferences in Overweight and Normal Children Samples

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dc.contributor.author CEBOLLA, AUSIAS es_ES
dc.contributor.author BAÑOS, R. es_ES
dc.contributor.author Guixeres Provinciale, Jaime es_ES
dc.contributor.author Álvarez, Julio es_ES
dc.contributor.author Torros, Isabel es_ES
dc.contributor.author BOTELLA, C. es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2017-12-21T12:52:59Z
dc.date.available 2017-12-21T12:52:59Z
dc.date.issued 2011 es_ES
dc.identifier.issn 1784-9934 es_ES
dc.identifier.uri http://hdl.handle.net/10251/93279
dc.description.abstract [EN] Physical Activity is a fundamental component in the prevention and treatment of childhood obesity. Problems are posed by low mot ivation and adh erence to guidelines proposed by clinicians. The use of new technologies like videogames (Exergaming) in the treatment of childhood obesity can be useful to facilitate the adherence to physical act ivity tasks. Exergaming refers to the use of videogames to improve health and the fitness. The objective of this study is to compare the acceptability and use preferences of an Exergaming platform in two samples of childr en, over weight and a normal weig ht in a laboratory setting. This stu dy i s in prog ress. I t is expected to find better acceptance and use preferences of this platform compared to a traditional system in both gro ups, al though the difference will be larger for th e overweight group of children. es_ES
dc.description.sponsorship CIBERobn is an initiative of ISCIII. This research it has been realized ,in part, supported by Ministerio de Ciencia e Innovación (Plan Nacional de Investigación Científica, Desarrollo e Innovación Tecnológica 2008- 2011), in the project (PSI2008-04392/PSIC), and the Excelence Research Program PROMETEO (Generalitat Valenciana. Conselleria de Educación; 2008/157).
dc.language Inglés es_ES
dc.publisher VIRTUAL REALITY MEDICAL INSTITUTE es_ES
dc.relation GV/PROMETEO/2008/157 es_ES
dc.relation MICINN/PSI2008-04392/PSIC
dc.relation.ispartof JOURNAL OF CYBERTHERAPY & REHABILITATION es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Exergaming es_ES
dc.subject Childhood obesity es_ES
dc.subject Game design es_ES
dc.subject Acceptability es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Comparison Between and Exergaming Platform and Traditional Physical Activity: Acceptability and Use Preferences in Overweight and Normal Children Samples es_ES
dc.type Artículo es_ES
dc.rights.accessRights Cerrado es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Cebolla, A.; Baños, R.; Guixeres Provinciale, J.; Álvarez, J.; Torros, I.; Botella, C.; Alcañiz Raya, ML. (2011). Comparison Between and Exergaming Platform and Traditional Physical Activity: Acceptability and Use Preferences in Overweight and Normal Children Samples. JOURNAL OF CYBERTHERAPY & REHABILITATION. 4(2):248-249. http://hdl.handle.net/10251/93279 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://vrphobia.eu/publications/journalofcybertherapyrehabilitation es_ES
dc.description.upvformatpinicio 248 es_ES
dc.description.upvformatpfin 249 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 4 es_ES
dc.description.issue 2 es_ES
dc.relation.pasarela S\218115 es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación


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