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Correction of joint angles from kinect for balance exercising and assessment

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Correction of joint angles from kinect for balance exercising and assessment

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dc.contributor.author De Rosario Martínez, Helios es_ES
dc.contributor.author Belda Lois, Juan Manuel es_ES
dc.contributor.author Fos Ros, Francisco es_ES
dc.contributor.author Medina Ripoll, Enrique es_ES
dc.contributor.author Poveda Puente, Rakel es_ES
dc.contributor.author Kroll, Michael es_ES
dc.date.accessioned 2018-01-11T10:16:12Z
dc.date.available 2018-01-11T10:16:12Z
dc.date.issued 2014 es_ES
dc.identifier.issn 1065-8483 es_ES
dc.identifier.uri http://hdl.handle.net/10251/94491
dc.description.abstract [EN] The new generation of videogame interfaces such as Microsoft's Kinect opens the possibility of implementing exercise programs for physical training, and of evaluating and reducing the risks of elderly people falling. However, applications such as these might require measurements of joint kinematics that are more robust and accurate than the standard output given by the available middleware. This article presents a method based on particle filters for calculating joint angles from the positions of the anatomical points detected by PrimeSense's NITE software. The application of this method to the measurement of lower limb kinematics reduced the error by one order of magnitude, to less than 10 degrees, except for hip axial rotation, and it was advantageous over inverse kinematic analysis, in ensuring a robust and smooth solution without singularities, when the limbs are out-stretched and anatomical landmarks are aligned. es_ES
dc.description.sponsorship This work has been undertaken within the framework of the iStoppFalls project, which has received funding from the European Community (grant agreement FP7-ICT-2011-7-287361) and the Australian Government.
dc.language Inglés es_ES
dc.publisher Human Kinetics es_ES
dc.relation.ispartof Journal of Applied Biomechanics es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Particle filter es_ES
dc.subject Human movement analysis es_ES
dc.subject Video games es_ES
dc.subject.classification INGENIERIA MECANICA es_ES
dc.title Correction of joint angles from kinect for balance exercising and assessment es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1123/jab.2013-0062 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/EC/FP7/287361/EU/ICT based System to Predict & Prevent Falls/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Mecánica y de Materiales - Departament d'Enginyeria Mecànica i de Materials es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario Mixto de Biomecánica de Valencia - Institut Universitari Mixt de Biomecànica de València es_ES
dc.description.bibliographicCitation De Rosario Martínez, H.; Belda Lois, JM.; Fos Ros, F.; Medina Ripoll, E.; Poveda Puente, R.; Kroll, M. (2014). Correction of joint angles from kinect for balance exercising and assessment. Journal of Applied Biomechanics. 30(2):294-299. https://doi.org/10.1123/jab.2013-0062 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.1123/jab.2013-0062 es_ES
dc.description.upvformatpinicio 294 es_ES
dc.description.upvformatpfin 299 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 30 es_ES
dc.description.issue 2 es_ES
dc.identifier.pmid 23877057
dc.relation.pasarela S\286193 es_ES
dc.contributor.funder European Commission es_ES


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