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dc.contributor.author | De Rosario Martínez, Helios | es_ES |
dc.contributor.author | Belda Lois, Juan Manuel | es_ES |
dc.contributor.author | Fos Ros, Francisco | es_ES |
dc.contributor.author | Medina Ripoll, Enrique | es_ES |
dc.contributor.author | Poveda Puente, Rakel | es_ES |
dc.contributor.author | Kroll, Michael | es_ES |
dc.date.accessioned | 2018-01-11T10:16:12Z | |
dc.date.available | 2018-01-11T10:16:12Z | |
dc.date.issued | 2014 | es_ES |
dc.identifier.issn | 1065-8483 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/94491 | |
dc.description.abstract | [EN] The new generation of videogame interfaces such as Microsoft's Kinect opens the possibility of implementing exercise programs for physical training, and of evaluating and reducing the risks of elderly people falling. However, applications such as these might require measurements of joint kinematics that are more robust and accurate than the standard output given by the available middleware. This article presents a method based on particle filters for calculating joint angles from the positions of the anatomical points detected by PrimeSense's NITE software. The application of this method to the measurement of lower limb kinematics reduced the error by one order of magnitude, to less than 10 degrees, except for hip axial rotation, and it was advantageous over inverse kinematic analysis, in ensuring a robust and smooth solution without singularities, when the limbs are out-stretched and anatomical landmarks are aligned. | es_ES |
dc.description.sponsorship | This work has been undertaken within the framework of the iStoppFalls project, which has received funding from the European Community (grant agreement FP7-ICT-2011-7-287361) and the Australian Government. | |
dc.language | Inglés | es_ES |
dc.publisher | Human Kinetics | es_ES |
dc.relation.ispartof | Journal of Applied Biomechanics | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Particle filter | es_ES |
dc.subject | Human movement analysis | es_ES |
dc.subject | Video games | es_ES |
dc.subject.classification | INGENIERIA MECANICA | es_ES |
dc.title | Correction of joint angles from kinect for balance exercising and assessment | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1123/jab.2013-0062 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/FP7/287361/EU/ICT based System to Predict & Prevent Falls/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Mecánica y de Materiales - Departament d'Enginyeria Mecànica i de Materials | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Instituto Universitario Mixto de Biomecánica de Valencia - Institut Universitari Mixt de Biomecànica de València | es_ES |
dc.description.bibliographicCitation | De Rosario Martínez, H.; Belda Lois, JM.; Fos Ros, F.; Medina Ripoll, E.; Poveda Puente, R.; Kroll, M. (2014). Correction of joint angles from kinect for balance exercising and assessment. Journal of Applied Biomechanics. 30(2):294-299. https://doi.org/10.1123/jab.2013-0062 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://doi.org/10.1123/jab.2013-0062 | es_ES |
dc.description.upvformatpinicio | 294 | es_ES |
dc.description.upvformatpfin | 299 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 30 | es_ES |
dc.description.issue | 2 | es_ES |
dc.identifier.pmid | 23877057 | |
dc.relation.pasarela | S\286193 | es_ES |
dc.contributor.funder | European Commission | es_ES |