Priego Quesada, José; Jiménez Pérez, Irene; Cibrián Ortíz de Anda, Rosa; González Peña, Rolando; Salvador Palmer, Rosario(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] One of the most used applications as a strategy of gamification in the classroom for the improvement of the learning process is KAHOOT. However, there are not many studies that have evaluated the repercussion of the ...
[EN] Oral presentation is one of the fundamental competences in the teaching-learning process for most of the university students and rubrics could be used as a useful tool in this process. Therefore, the main objective ...