Virtual Archaeology Review - Vol 02, No 04 (2011)
Tabla de contenidos
- Cyber-Archaeology: Notes on the simulation of the past
- Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality
- Virtual Archaeology as an Integrated Preservation Method
- Archaeological research and 3D models (Restitution, validation and simulation)
- A Virtual Representation of the Egyptian Cultural Heritage
- Concerning the Paradox of Paradata. Or, “I don’t want realism; I want magic!”
- Qué hacer con un modelo arqueológico virtual. Aplicaciones de la inteligencia artificial en visualización científica
- Between the Real and the Virtual: 3D visualization in the Cultural Heritage domain - expectations and prospects
- Propuesta para profundizar en La Carta de Londres y mejorar su aplicabilidad en el campo del patrimonio arqueológico
- Hacia una Carta Internacional de Arqueología Virtual. El Borrador SEAV
- Itálica Futura: Documentación, Preservación e Interpretación Digital de la ciudad romana
- Enabling Archaeological Hypothesis Testing in Real Time using the REVEAL Documentation and Display System
- Practical 3D Reconstruction of Cultural Heritage Artefacts from Photographs – Potentials and Issues
- Una visión virtual de la arquitectura de Al-Andalus. Quince años de investigación en la Escuela de Estudios Árabes
- A.R.T. Ancient Rome Tour 2.0 Upgraded How Nero Saved Rome
- Ricostruire l’antico. Dal Museo della Civiltà Romana al Museo dei Fori Imperiali
- Ashes2Art Now and Tomorrow: Delphi, Alexandria and the Red Sea
- Current Productions Carnuntum, German Limes and Radiopast
- La realidad virtual y el análisis científico: De la nube de puntos al documento analítico
- 3D-COFORM: Making 3D documentation an everyday choice for the cultural heritage sector
- Yacimientos arqueológicos de la Sierra de Atapuerca: Un sistema inalámbrico y computerizado de registro de datos de campo
- Virtual Archaeology and museums, an italian perspective
URI permanente para esta colecciónhttps://riunet.upv.es/handle/10251/138548
Examinar
Envíos recientes
Item type: Artículo , Access status: Abierto , Current Productions Carnuntum, German Limes and Radiopast(Universitat Politècnica de València, 2011-05-20) Humer, F.; Gugl, C.; Pregesbauer, M.; Vermeulen, F.; Corsi, Ch.; Klein, M.; European Commission[EN] The here presented three chosen projects mark out different techniques of production and their transmission of content. The differentiated impact on the public absorption of the transported content are described dependent to experiences with it in exhibitions and publications, and can be used to rectify future approaches of similar topics. In most of these productions, technical difficulties were observed and solved through extensive use of different tools and techniques to achieve a reasonable output and represent our current state of knowledge which we would like to share. The documentation of the production as well as the communication between the production and research team is indispensable to the sucsess of these media formats.Item type: Artículo , Access status: Abierto , Qué hacer con un modelo arqueológico virtual. Aplicaciones de la inteligencia artificial en visualización científica(Universitat Politècnica de València, 2011-05-20) Barceló, Juan Anton; Vicente, Oriol[ES] Durante años, los artistas han colaborado con los arqueólogos para “reconstruir” todos esos elementos antiguos que no se han preservado en el registro arqueológico, y han proporcionada a la arqueología ilustraciones artísticas del pasado. Lamentablemente, las modernas “visualizaciones infográficas” no han modificado esta actitud. Hay cientos de miles reconstrucciones infográficas de antiguos edificios y objetos prehistóricos, pero la mayoría de ellas resultan inútiles. Alternativamente, proponemos un enfoque distinto en donde la visualización por ordenador se define como la deducción lógica automatizada de de propiedades visuales de los objetos tridimensionales captadas instrumentalmente. Proponemos una estructura general basada en investigaciones recientes en Inteligencia Artificial.Item type: Artículo , Access status: Abierto , Cyber-Archaeology: Notes on the simulation of the past(Universitat Politècnica de València, 2011-05-20) Forte, Maurizio[EN] Thirteen years after the book “Virtual Archaeology” (Forte, 1996, 97) it is time to re-discuss the definition, the key concepts and some new trends and applications. The paper discusses the introduction of the term “cyber-archaeology” in relation with the simulation process deriving from the inter-connected and multivocal feedback between users/actors and virtual ecosystems. In this new context of cyber worlds, it is more appropriate to talk about simulation of the past rather than reconstruction of the past. The multivocality of the simulation opens new perspectives in the interpretation process, not imposing the final reconstruction, but suggesting, evocating, simulating multiple output, not “the past” but a potential past. New epistemological models of cyber archaeology have to be investigated: what happens in a immersive environment of virtual archaeology where every user is “embodied” in the cyber space? The ontology of archaeological information, or the cybernetics of archaeology, refers to all the interconnective relationships which the datum produces, the code of transmission, and its transmittability. Because it depends on interrelationships, by its very nature information cannot be neutral with respect to how it is processed and perceived. It follows that the process of knowledge and communication have to be unified and represented by a single vector. 3D information is regarded as the core of the knowledge process, because it creates feedback, then cybernetic difference, among the interactor, the scientist and the ecosystem. It is argued that Virtual Reality (both offline and online) represents a possible ecosystem, which is able to host top-down and bottom-up processes of knowledge and communication. In these terms, the past is generated and coded by “a simulation process”. Thus, from the first phases of data acquisition in the field, the technical methodologies and technologies that we use, influence in a decisive way all the subsequent phases of interpretation and communication. In the light of these considerations, what is the relationship between information and representation? How much information does a digital model contain? What sorts of and how many ontologies ought to be chosen to permit an acceptable transmittability? Indeed, our Archaeological communication ought to be understood as a process of validation of the entire cognitive process of understanding and not as a simple addendum to research, or as a dispensable compendium of data.Item type: Artículo , Access status: Abierto , Virtual Archaeology as an Integrated Preservation Method(Universitat Politècnica de València, 2011-05-20) Pletinckx, Daniel[EN] This paper focuses on virtual archaeology as a scientific activity, that complies with the London Charter, as a sustainable activity, that complies with the UNESCO Charter on the Preservation of Digital Heritage, and as an integration activity to structure and preserve all related information.Item type: Artículo , Access status: Abierto , Virtual Archaeology and museums, an italian perspective(Universitat Politècnica de València, 2011-05-20) Palombini, Augusto; Pescarin, Sofia[EN] The growing number of virtual museums and applications today available arises many questions concerning the problems connected to their fruition and maintenance. This paper aims at setting up an analysis of the topic, through the steps of three VM projects carried on by the Virtual Heritage Lab (2008, 2010, 2012 (in progress)). Such case studies are taken into account on the basis of three topics: technical maintenance, reliability and semantic density. The analysis aims also at contributing the debate on the future development of VMs and on the management of the relationships between reliability and wide dissemination.Item type: Artículo , Access status: Abierto , Una visión virtual de la arquitectura de Al-Andalus. Quince años de investigación en la Escuela de Estudios Árabes(Universitat Politècnica de València, 2011-05-20) Almagro Gorbea, Antonio[ES] No disponibleItem type: Artículo , Access status: Abierto , Itálica Futura: Documentación, Preservación e Interpretación Digital de la ciudad romana(Universitat Politècnica de València, 2011-05-20) Grande, Alfredo; Rodríguez Hidalgo, José Manuel[ES] Tras un trabajo arqueológico de más de doscientos años, la prioridad de la Itálica actual es mantener, conservar, proteger y difundir el patrimonio, tanto los inmuebles arquitectónicos como las piezas escultóricas que se encuentran en los muesos. Asimismo, la restauración de las obras es una de las labores fundamentales, especialmente en el caso de los mosaicos que se mantienen en su ubicación original en el yacimiento in situ. Si se hace una lectura justa y equilibrada del nivel de evocación actual del Conjunto Arqueológico de Itálica y su estado de conservación, se puede determinar que nos encontramos con un yacimiento de cota cero, con sus estructuras a nivel de cimentación y con un recrecido histórico que nos determinan, espacios, volúmenes y estructuras arquitectónicas. Salvo el anfiteatro, el teatro y algunas casas de cañada honda donde el nivel murario es mayor, el nivel de arrase es generalizado. Con motivo del Centenario de su declaración como Monumento Nacional en 2012, la CoItem type: Artículo , Access status: Abierto , Concerning the Paradox of Paradata. Or, “I don’t want realism; I want magic!”(Universitat Politècnica de València, 2011-05-20) Beacham, Richard C.[EN] Traditional written historical investigation and analysis have from the beginning consisted of a sometimes unstable mixture of fact and conjecture, hard evidence and inspired imagination. To encourage 3-D modelling of cultural heritage artefacts to be taken seriously as historical scholarship this inevitable and ambiguous balance can be highlighted and to a significant degree documented and modulated by London Charter principles. This enhances the scholarly integrity of these models as examples of serious research based historical investigation, and helps avoid the dangers of inflated or unverified “media hype” which can compromise or discredit such work .Item type: Artículo , Access status: Abierto , A.R.T. Ancient Rome Tour 2.0 Upgraded How Nero Saved Rome(Universitat Politècnica de València, 2011-05-20) Moretti, Stefano; Furlan, Alessandro[IT] La presentazione di Altair4 ad Arquelogica 2.0 consiste essenzialmente nella presentazione delle ultime produzioni su Roma Antica, attraverso la proiezione di alcune animazioni tratte da "How Nero Saved Rome" film in HD per National Geographic Channel e Il Foro Romano e i Fori Imperiali per la trasmissione RAI Ulisse. Queste produzioni si inquadrano nell'ambito del progetto pluriennale A.R.T. (Ancient Rome Tour). Il progetto nasce nel 1998 con il proposito di creare nuovi strumenti di comunicazione per la conoscenza della storia della costruzione della città di Roma e degli eventi ad essa collegati. Dopo dieci anni dalla prima pubblicazione si è deciso di operare un significativo aggiornamento dei contenuti della parte più monumentale della città, il palatino, il foro romano, i fori imperiali e la valle del colosseo, area un tempo in gran parte occupata dalla fastosa residenza dell'imperatore Nerone: La Domus Aurea. In questi dieci anni infatti si sono raccolti e analizzati i risultati di alcune importanti attività di scavo e ricerca svolte da diverse istituzioni e istituti di ricerca concretizzati in un impegnativo lavoro di sintesi visuale con gli strumenti della computer grafica 3D cercando di restituire una unità spaziale ad un'area che risulta oggi estremamente frammentata e di difficile lettura.Item type: Artículo , Access status: Abierto , Ricostruire l’antico. Dal Museo della Civiltà Romana al Museo dei Fori Imperiali(Universitat Politècnica de València, 2011-05-20) Ungaro, Lucrezia; Sartini, Marco; Vigliarolo, Paolo[IT] L’esigenza di ridare volumi e caratterizzazioni dei monumenti antichi romani in una esposizione prima temporanea poi permanente, è alla base della creazione del primo museo virtuale a Roma. Il Museo della Civiltà Romana è infatti l’esito di tre grandi eventi: la grande Mostra Archeologica del 1911 nelle Terme di Diocleziano, la prima sede stabile nel 1926 con la costituzione del Museo dell’Impero, la seconda grande Mostra Augustea della Romanità nel 1937 al Palazzo delle Esposizioni. Infine, tutta la collezione verrà riallestita nel 1955 nell’attuale sede all’EUR.Item type: Artículo , Access status: Abierto , Hacia una Carta Internacional de Arqueología Virtual. El Borrador SEAV(Universitat Politècnica de València, 2011-05-20) López-Menchero Bendicho, Víctor Manuel; Grande, Alfredo[ES] Tras la primera reunión mantenida por el Forum Internacional de Arqueología Virtual el 18 de junio de 2009 durante la celebración del I Congreso Internacional de Arqueología e Informática Gráfica, Patrimonio e Innovación ARQUEOLOGICA 2.0 quedó de manifiesto la necesidad de avanzar en la creación de un documento internacional capaz de regular o al menos establecer un conjunto de recomendaciones en relación a la praxis de la arqueología virtual. Fruto de aquella reunión la Sociedad Española de Arqueología Virtual (SEAV) consideró oportuno tomar la iniciativa en la redacción de un primer borrador que sirviera de base para ulteriores debates en el seno de la comunidad científica internacional. Lo que se expone a continuación es el resultado preliminar de esa iniciativa, que comienza a ser mundialmente conocida como La Carta de Sevilla.Item type: Artículo , Access status: Abierto , 3D-COFORM: Making 3D documentation an everyday choice for the cultural heritage sector(Universitat Politècnica de València, 2011-05-20) Pitzalis, Denis; Kaminski, Jaime; Niccolucci, Franco; European Commission[EN] This paper provides an overview of the 3D-COFORM project which began in December 2008 and aims to advance the state-of-the-art in 3D-digitsation and make 3D-documentation an everyday practical choice for digital documentation campaigns in the cultural heritage sector.Item type: Artículo , Access status: Abierto , Ashes2Art Now and Tomorrow: Delphi, Alexandria and the Red Sea(Universitat Politècnica de València, 2011-05-20) Flaten, Arne R.[EN] Ashes2Art is a collaborative undergraduate research initiative focused on the application of digital tools to cultural heritage projects. The program started in 2005 at Coastal Carolina University, and from 2007 to 2009, Coastal Carolina University worked with students and faculty at Arkansas State University to study and build various digital resources pertaining to Delphi, Greece. In January 2011 the Ashes2Art project at Coastal Carolina University begins collaboration with the Center for Maritime Archaeology and Underwater Cultural Heritage at Alexandria University, Egypt. We will work with excavation directors on Lake Mareotis (near Alexandria) and at various sites along the Red Sea.Item type: Artículo , Access status: Abierto , Practical 3D Reconstruction of Cultural Heritage Artefacts from Photographs – Potentials and Issues(Universitat Politècnica de València, 2011-05-20) Fellner, Dieter W.; Havemann, Sven; Beckmann, Philipp; Pan, Xueming; European Commission[EN] A new technology is on the rise that allows the 3D-reconstruction of Cultural Heritage objects from image sequences taken by ordinary digital cameras. We describe the first experiments we made as early adopters in a community-funded research project whose goal is to develop it into a standard CH technology. The paper describes in detail a step-by-step procedure that can be reproduced using free tools by any CH professional. We also give a critical assessment of the workflow and describe several ideas for developing it further into an automatic procedure for 3D reconstruction from images.Item type: Artículo , Access status: Abierto , Enabling Archaeological Hypothesis Testing in Real Time using the REVEAL Documentation and Display System(Universitat Politècnica de València, 2011-05-20) Sanders, Donald H.[EN] This paper focuses on a system that can ensure that excavations are indeed fully documented and that the record is accurate. REVEAL is a single piece of software that coordinates all data types used at excavations with semi-automated tools that in turn can ease the process of documenting sites, trenches and objects, of recording excavation progress, of researching and analyzing the collected evidence, and even of creating 3D models and virtual worlds. Search and retrieval, and thus testing hypotheses against the excavated material happens in real time, as the excavation proceeds. That is the important advance.Item type: Artículo , Access status: Abierto , Archaeological research and 3D models (Restitution, validation and simulation)(Universitat Politècnica de València, 2011-05-20) Vergnieux, Robert[FR] Devant la profusion de production 3D il devient important d’identifier en quoi les modèle numériques 3D peuvent être des outils d’aide à la recherche scientifique .Illustrer un programme de recherche avec des images ne synthèse peut créer l’illusion que les images, par l’immédiateté de leur perception par tous prouvent et justifient les restitution présentées. Il n’en est rien. La démarche de restitution est complexe, pluridisciplinaire et nécessite des années de recherche. Les modèles 3D réalisés doivent être stockés au sein de silos de données pérennesItem type: Artículo , Access status: Abierto , Yacimientos arqueológicos de la Sierra de Atapuerca: Un sistema inalámbrico y computerizado de registro de datos de campo(Universitat Politècnica de València, 2011-05-20) Canals i Salomó, Antoni; Guerra Rodríguez, David[ES] Atapuerca y el EIA (Equipo de Investigación de Atapuerca) disponen de un sistema de trabajo propio, diseñado a medida para llevar a cabo la recogida de datos de campo y su posterior procesamiento y análisis. Este sistema, el Sistema de Registro Atapuerca, es un método creado bajo unos requerimientos inamovibles: simplicidad, escalabilidad, portabilidad y flexibilidad. Este sistema o método de trabajo, más allá de sus requerimientos, forma una estrategia de trabajo que marca unas pautas claras y estáticas de manera que obtendremos un flujo de trabajo automatizado, optimizado, computerizado y de fácil mantenimiento.Item type: Artículo , Access status: Abierto , Propuesta para profundizar en La Carta de Londres y mejorar su aplicabilidad en el campo del patrimonio arqueológico(Universitat Politècnica de València, 2011-05-20) López-Menchero Bendicho, Víctor Manuel; European Commission; Junta de Comunidades de Castilla-La Mancha[ES] La visualización computarizada aplicada al floreciente campo de la gestión integral del patrimonio arqueológico presenta múltiples posibilidades. Sin embargo esas posibilidades pueden ver truncadas sus expectativas sino se presta atención a la parte más teórica de la disciplina. La Carta de Londres ha supuesto un avance muy importante en esta dirección sin embargo todavía es posible seguir profundizando en sus principios así como aumentar sus condiciones de aplicabilidad. En este sentido el presente paper propone que cualquier proyecto en el campo de la visualización computarizada aplicada al mundo del patrimonio arqueológico debería cumplir con los siguientes principios: interdisciplinariedad, finalidad, complementariedad, rigurosidad histórica, autenticidad, eficiencia y transparencia científica.Item type: Artículo , Access status: Abierto , Between the Real and the Virtual: 3D visualization in the Cultural Heritage domain - expectations and prospects(Universitat Politècnica de València, 2011-05-20) Hermon, Sorin; Kalisperis, Loukas[EN] The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heritage (CH) assets: a less used one, in the archaeological / historical research and a more frequent one, as a communication medium in CH museums. While technological effort has been mainly invested in improving the “accuracy” of VR (determined as how truthfully it reproduces the “CH reality”), issues related to scientific requirements, (data transparency, separation between “real” and “virtual”, etc.), are largely neglected, or at least not directly related to the 3D outcome, which may explain why, after more than twenty years of producing VR models, they are still rarely used in the archaeological research. The paper will present a proposal for developing VR tools as such as to be meaningful CH research tools as well as a methodology for designing VR outcomes to be used as a communication medium in CH museums.Item type: Artículo , Access status: Abierto , Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality(Universitat Politècnica de València, 2011-05-20) Frischer, Bernard[EN] This paper places the digital humanities generally and virtual archaeology in particular into the larger context of the evolution of the arts and sciences from antiquity through the Middle Ages and Renaissance to the present, postmodern period.The argument is made that the basis of virtual reality representations of cultural objects is not primarily mimetic but interactive and that in this sense virtual archaeology reflects larger trends in contemporary science and the arts.