Scientific Virtual Reality as a Research Tool in Prehistoric Archaeology: The Case of Atxurra Cave (Northern Spain)

dc.contributor.authorTorres, Antonioes_ES
dc.contributor.authorMedina-Alcaide, Mª Ángeleses_ES
dc.contributor.authorIntxaurbe, Iñakies_ES
dc.contributor.authorRivero, Oliviaes_ES
dc.contributor.authorRios-Garaizar, Josebaes_ES
dc.contributor.authorArriolabengo, Martínes_ES
dc.contributor.authorRuiz-López, Juan Franciscoes_ES
dc.contributor.authorGarate, Diegoes_ES
dc.contributor.funderDiputación Foral de Bizkaiaes_ES
dc.contributor.funderMinisterio de Ciencia, Innovación y Universidadeses_ES
dc.contributor.funderEuropean Commissiones_ES
dc.date.accessioned2024-10-08T07:11:53Z
dc.date.available2024-10-08T07:11:53Z
dc.date.issued2023-04-04
dc.description.abstractThe Upper Palaeolithic period (ca. 45000 - 12000 BP) was the time when figurative art chiefly produced by Homo sapiens emerged and developed. The Upper Palaeolithic rock art entails a multisensory experience that goes beyond depicted images observation: it includes aspects related to the cognitive development of human mind, the spatial dimensions, the type of rock surface, artificial lighting, and challenges of navigating the underground environment. Traditionally, the study of Palaeolithic art in caves has focused on paintings and illustrated subjects' graphic analysis. However, a recent shift in methodological focus has favoured a comprehensive and interdisciplinary study of rock art. This new perspective has allowed the investigation of surrounding elements that significantly influence the art and its interpretation. Combining this with new digital technologies, it is now possible to reconstruct Palaeolithic artistic creation and contemplation environments with precision, offering researchers an immersive and interactive experience through virtual reality (VR). The two documented Palaeolithic lighting systems in the sector J “Ledge of the Horses” have been virtually recreated. The lighting simulation parameters are based on those obtained from an anthracological study of the charcoal remains found in the cave and the subsequent experimental program. The study included analysing both three-dimensional (3D) models of the cave, obtained through photogrammetry and laser scanning, and the lighting systems in the graphics engine ©Unreal Engine 5; this allowed the researchers to create an interactive VR environment that faithfully reflects the current state of scientific knowledge about the cavity. Using VR is a substantial methodological advancement, regarding both knowledge transmission and the creation of more robust and coherent archaeological interpretations through sensory perception and historical empathy. This approach has been applied to the main decorated sector of the Atxurra Cave (Basque Country, Spain), a space containing dozens of engraved and painted representations, and surface archaeological material, subjected to a comprehensive multidisciplinary study.es_ES
dc.description.bibliographicCitationTorres, A.; Medina-Alcaide, MÁ.; Intxaurbe, I.; Rivero, O.; Rios-Garaizar, J.; Arriolabengo, M.; Ruiz-López, JF.... (2023). Scientific Virtual Reality as a Research Tool in Prehistoric Archaeology: The Case of Atxurra Cave (Northern Spain). Virtual Archaeology Review. (31):1-15. https://doi.org/10.4995/var.2024.20976es_ES
dc.description.issue31es_ES
dc.description.sponsorshipThe authors wish to thank the Cultural Heritage Service of the Diputación Foral de Bizkaia for funding the four-year multidisciplinary study project (2016-2020) “Study of rock art in Atxurra cave” directed by Dr Diego Garate. The present study has been carried out within the framework of the research project "Before art: social investment in symbolic expressions during the Upper Palaeolithic in the Iberian Peninsula” (PID2019-107262GB-I00), PI: Diego Garate, funded by the Ministerio de Ciencia, Innovación yUniversidades (Spain) and the research project “Scientific virtual reality for the study and dissemination of the scenarios of artistic creation in Palaeolithic caves (RealCaveART)” (PDC2022-133124-I00), PI: Diego Garate, funded by MCIN/AEI/10.13039/501100011033 and the European Union Next Generation EU/PRTR.This paper is also part of “A-Light project”, PI:M.Medina (2022-2024), within the framework of HORIZON-MSCA-2021-PF-01-01 (project number 101066376), funded by the European Union.es_ES
dc.description.upvformatpfin15es_ES
dc.description.upvformatpinicio1es_ES
dc.identifier.doi10.4995/var.2024.20976
dc.identifier.eissn1989-9947
dc.identifier.urihttps://riunet.upv.es/handle/10251/209469
dc.languageIngléses_ES
dc.publisherUniversitat Politecnica de Valenciaes_ES
dc.relation.ispartofVirtual Archaeology Reviewes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-107262GB-I00/ES/ANTES DEL ARTE: LA INVERSION SOCIAL EN LAS EXPRESIONES SIMBOLICAS DURANTE EL PALEOLITICO SUPERIOR EN LA PENINSULA IBERICA/es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PDC2022-133124-I00/ES/REALIDAD VIRTUAL CIENTIFICA PARA EL ESTUDIO Y LA DIFUSION DE LOS ESCENARIOS DE CREACION ARTISTICA EN CUEVAS PALEOLITICAS/es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/HE/101066376/ES/Archaeology of the Light: multiproxy, interdisciplinary and experimental approach to the knowledge of palaeolithic subterranean activities/A-LIGHTes_ES
dc.rightsReconocimiento - No comercial - Sin obra derivada (by-nc-nd)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectVirtual Reality (VR)es_ES
dc.subjectVirtual Archaeologyes_ES
dc.subjectUpper Palaeolithices_ES
dc.subjectRock Artes_ES
dc.subjectPalaeolithic Lightinges_ES
dc.titleScientific Virtual Reality as a Research Tool in Prehistoric Archaeology: The Case of Atxurra Cave (Northern Spain)es_ES
dc.typeArtículoes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublication
upv.uuid672439cf-b8a7-4da0-89fc-c4ebe0a17712es_ES

Archivos

Bloque original

Mostrando 1 - 1 de 1
Cargando...
Miniatura
Nombre:
SCIENTIFIC VIRTUAL REALITY AS A RESEARCH TOOL IN PREHISTORIC ARCHAEOLOGY.pdf
Tamaño:
1.98 MB
Formato:
Adobe Portable Document Format

Bloque de licencias

Mostrando 1 - 1 de 1
Cargando...
Miniatura
Nombre:
license.txt
Tamaño:
359 B
Formato:
Item-specific license agreed upon to submission
Descripción: