VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION

Handle

https://riunet.upv.es/handle/10251/85990

Cita bibliográfica

Cláudio, AP.; Carmo, MB.; Carvalho, AA.; Xavier, W.; Antunes, R. (2016). VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 500-503. https://doi.org/10.4995/arqueologica8.2015.4185

Titulación

Resumen

[EN] Creating 3D reconstruction of the past is a challenging task requiring a vast set of technical skills, with teams usually including historians, 3D artists and IT technicians. In this paper, we describe our combined efforts to work under a low-budget pipeline to make a 3D simulation of the medieval village of Mértola in the south of Portugal. The work we describe in this paper is part of a larger project called "BIHC - Bio- Inspired Human Crowds" whose partial objectives are the development of a set of tools for the animation of 3D reconstructions of cultural heritage sites. We have focused on developing a lightweight model of the village that would allow the incorporation of virtual autonomous inhabitants in a simulation running in real-time and visitable by online audiences in both i) bird’s-eye and ii) first-person points of view. The contribution of this paper is the identification of a set of tools and stages that can be used to obtain the final interactive environment recreating the inhabited ancient village

Fuente

8th International congress on archaeology, computer graphics, cultural heritage and innovation isbn: 9788490484555

Editorial

Editorial Universitat Politècnica de València

Enlaces relacionados

URL