VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION

dc.contributor.authorCláudio, Ana Paulaes_ES
dc.contributor.authorCarmo, Maria Beatrizes_ES
dc.contributor.authorCarvalho, Alexandre Antonioes_ES
dc.contributor.authorXavier, Willianes_ES
dc.contributor.authorAntunes, Ruies_ES
dc.date.accessioned2017-07-31T09:19:49Z
dc.date.available2017-07-31T09:19:49Z
dc.date.issued2016-10-27
dc.description.abstract[EN] Creating 3D reconstruction of the past is a challenging task requiring a vast set of technical skills, with teams usually including historians, 3D artists and IT technicians. In this paper, we describe our combined efforts to work under a low-budget pipeline to make a 3D simulation of the medieval village of Mértola in the south of Portugal. The work we describe in this paper is part of a larger project called "BIHC - Bio- Inspired Human Crowds" whose partial objectives are the development of a set of tools for the animation of 3D reconstructions of cultural heritage sites. We have focused on developing a lightweight model of the village that would allow the incorporation of virtual autonomous inhabitants in a simulation running in real-time and visitable by online audiences in both i) bird’s-eye and ii) first-person points of view. The contribution of this paper is the identification of a set of tools and stages that can be used to obtain the final interactive environment recreating the inhabited ancient villageen_EN
dc.description.accrualMethodOCSes_ES
dc.description.bibliographicCitationCláudio, AP.; Carmo, MB.; Carvalho, AA.; Xavier, W.; Antunes, R. (2016). VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 500-503. https://doi.org/10.4995/arqueologica8.2015.4185es_ES
dc.description.upvformatpfin503es_ES
dc.description.upvformatpinicio500es_ES
dc.format.extent4es_ES
dc.identifier.doi10.4995/arqueologica8.2015.4185
dc.identifier.isbn9788490484555
dc.identifier.urihttps://riunet.upv.es/handle/10251/85990
dc.languageIngléses_ES
dc.publisherEditorial Universitat Politècnica de Valènciaes_ES
dc.relation.conferencedateSeptember 05-07,2016es_ES
dc.relation.conferencenameARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovationes_ES
dc.relation.conferenceplaceValencia, Spaines_ES
dc.relation.ispartof8th International congress on archaeology, computer graphics, cultural heritage and innovationes_ES
dc.relation.pasarelaOCS\4185es_ES
dc.relation.publisherversionhttp://ocs.editorial.upv.es/index.php/arqueologica20/arqueologica8/paper/view/4185es_ES
dc.rightsReconocimiento - No comercial - Sin obra derivada (by-nc-nd)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectData acquisitiones_ES
dc.subjectPhotogrammetryes_ES
dc.subjectRemote sensinges_ES
dc.subjectDocumentationes_ES
dc.subjectCultural heritagees_ES
dc.subjectDigitisationes_ES
dc.subject3D modellinges_ES
dc.subjectVirtual archaeologyes_ES
dc.subjectVirtual museumses_ES
dc.subjectVirtual exhibitionses_ES
dc.subjectGaminges_ES
dc.subjectCollaborative environmentses_ES
dc.subjectInternet technologyes_ES
dc.subjectSocial mediaes_ES
dc.subjectArchitecturees_ES
dc.titleVIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTIONes_ES
dc.typeCapítulo de libroes_ES
dc.typeComunicación en congresoes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublication
upv.uuid9fdfb6a7-d9d1-4ced-86da-a70bc98e07f4es_ES

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