Developing Supply Chain Competencies Through Experiential Learning and Games

Handle

https://riunet.upv.es/handle/10251/203694

Cita bibliográfica

Garcia-Reyes, H.; Maycotte-Felkel, S.; Quijano-Dominguez, E. (2023). Developing Supply Chain Competencies Through Experiential Learning and Games. En Editorial Universitat Politècnica de València, 9th International Conference on Higher Education Advances (HEAd'23) (pp. 113-120). https://doi.org/10.4995/HEAd23.2023.16260

Titulación

Resumen

[EN] The Supply Chain Management field has a shortage of talent to deal with the complex problems organizations face nowadays. Higher education institutions have worked to close the gap in knowledge and competencies with various results. This paper presents the results of implementing a Supply Chain Management course, which includes experiential learning, gaming, and industry-academia collaboration to develop four competencies in this field. The main results show how the relevance of hands-on learning, the variety of learning environments -such as virtual, simulated, and real- and tutoring from both practitioners and professors from different disciplines become key elements in developing the required skills to perform a role in a Supply Chain related position.

Fuente

9th International Conference on Higher Education Advances (HEAd'23) isbn: 9788413960852

Editorial

Editorial Universitat Politècnica de València

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