Developing an experiential learning activity to learn about robotics

Handle

https://riunet.upv.es/handle/10251/180748

Cita bibliográfica

Peiró Signes, A.; Trull-Domínguez, O.; Segarra-Oña, M.; Expósito-Puente, J. (2019). Developing an experiential learning activity to learn about robotics. IATED. 4202-4206. https://doi.org/10.21125/iceri.2019.1047

Titulación

Resumen

[EN] This paper focuses on the results obtained by developing an experiential learning activity (ELA) to transmit the basic concepts of robot programming. ELAs are a powerful tool for developing meaningful learning of several concepts, working with transversal competences and maintaining student interest and motivation on the subject. This paper shows how instructors can develop simple experiences to make a real change in the way they teach in order to adapt to the requirements of today¿s educational environment. We demonstrate how teachers can use a simple board game to help students test and learn about robot programming concepts, developing motivating sessions which will result in meaningful learning. Through this activity, the foundation is built to acquire basic knowledge related to robot programming and related processes in a structured way. Within this study, we develop the experience and the instructions to guarantee the correct application and effectiveness in the class session. Results on the outcome of the activity are encouraging: students were able to relate aspects covered in subsequent sessions to the situations and knowledge acquired through the activity. Furthermore, students were able to recall the basic principles and concepts experienced during the activity.

Fuente

Proceedings of the 12th International Conference of Education, Research and Innovation isbn: 978-84-09-14755-7 issn: 2340-1095

Editorial

IATED

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