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Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language

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Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language

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dc.contributor.author Pantoja, Maria es_ES
dc.date.accessioned 2018-06-18T07:09:21Z
dc.date.available 2018-06-18T07:09:21Z
dc.date.issued 2017-06-26
dc.identifier.isbn 9788490485903
dc.identifier.uri http://hdl.handle.net/10251/104310
dc.description.abstract [EN] This paper describes the use and development of a mobile application as an aid for an introduction to programming class in C, for first year engineering students. One of the biggest problems in teaching programming, and in particular in C is the concept of memory allocation and pointers. To help visualizing these concepts we developed an application in the form of a video game that works on both Android and iOS devices. The paper is inspired Digital Game Based Learning (DGBL) pedagogical theory, studying the kind of learning that happens when playing computer and video games, how to use this medium as a tool for learning, and how to design games for learning. Research has shown benefits in using mobile applications to better engage students and help them learn at their own pace and levelWe did some preliminary performance testing on students from two different groups. One group of computer engineering students and another one of non-engineering majors, both groups learning to program, with no previous knowledge of programming, to evaluate the benefits of the application. The results of this test show that there is an improvement in the students understanding in C, and we also noted a very positive attitude of students toward using something as familiar to them as mobile phones to help them understand the material. es_ES
dc.format.extent 7 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof Proceedings of the 3rd International Conference on Higher Education Advances es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Comuter education es_ES
dc.subject Educational Video Games es_ES
dc.subject Android es_ES
dc.subject C programming es_ES
dc.title Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAD17.2017.4606
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Pantoja, M. (2017). Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language. En Proceedings of the 3rd International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 10-16. https://doi.org/10.4995/HEAD17.2017.4606 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Third International Conference on Higher Education Advances es_ES
dc.relation.conferencedate June 21-23,2017 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD17/paper/view/4606 es_ES
dc.description.upvformatpinicio 10 es_ES
dc.description.upvformatpfin 16 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\4606 es_ES


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