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Effect of an educational game on student´s learning: different approaches for evaluation

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Effect of an educational game on student´s learning: different approaches for evaluation

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dc.contributor.author Marcondes, Fernanda es_ES
dc.contributor.author Cardozo, Lais es_ES
dc.contributor.author Mello-Carpes, Pamela es_ES
dc.contributor.author Montrezor, Luis es_ES
dc.date.accessioned 2018-06-28T07:20:19Z
dc.date.available 2018-06-28T07:20:19Z
dc.date.issued 2017-06-26
dc.identifier.isbn 9788490485903
dc.identifier.uri http://hdl.handle.net/10251/104762
dc.description.abstract [EN] The aim of this work was to evaluate the effect of an educational game about cardiac cycle, used as replacing or complementing activity for traditional teaching methods, on the learning of physiology students by using different evaluation approaches. The comparisons were made between the grades obtained in pre- and post-tests applied before and after the use of the game, and between the number of correct answers of groups that performed an activity with the puzzle or had a lecture or reading, in the same or different careers. In all these approaches, the students who performed the activity with the educational game had a better performance in the assessment tests in comparison with those who did not use the educational game. This effect was observed when the puzzle replaced a lecture or reading activity and also when it was used as a complementary activity after a previous lecture. In conclusion, the results of the present study showed that one educational game used as active teaching-learning method can improve the students’ learning, and that its effect on student´s learning can be evaluated by different approaches by the teacher during the classroom routine. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof Proceedings of the 3rd International Conference on Higher Education Advances es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Active teaching-learning methods es_ES
dc.subject Educational game es_ES
dc.subject Evaluation es_ES
dc.subject Physiology es_ES
dc.subject Professional education es_ES
dc.title Effect of an educational game on student´s learning: different approaches for evaluation es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAD17.2017.5080
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Marcondes, F.; Cardozo, L.; Mello-Carpes, P.; Montrezor, L. (2017). Effect of an educational game on student´s learning: different approaches for evaluation. En Proceedings of the 3rd International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 161-168. https://doi.org/10.4995/HEAD17.2017.5080 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Third International Conference on Higher Education Advances es_ES
dc.relation.conferencedate June 21-23,2017 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD17/paper/view/5080 es_ES
dc.description.upvformatpinicio 161 es_ES
dc.description.upvformatpfin 168 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\5080 es_ES


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