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Implementation of game methods in the preparation of management personnel

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Implementation of game methods in the preparation of management personnel

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dc.contributor.author Vinichenko, Mikhail es_ES
dc.contributor.author Melnichuk, Alexander es_ES
dc.contributor.author Makushkin, Sergey es_ES
dc.date.accessioned 2018-10-05T12:28:08Z
dc.date.available 2018-10-05T12:28:08Z
dc.date.issued 2018-07-02T12:28:08Z
dc.identifier.isbn 9788490486900 es_ES
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/109559
dc.description.abstract [EN] The search for increasing the effectiveness of training leads to the use of innovative technologies, which include gaming. The purpose of this article was to identify the extent and nature of the introduction of gaming methods in the educational process of the Russian State Social University. The paper used a comparative analysis of students and teachers assessment of management training using the gaming of the educational process. The empirical basis was the results of a sociological survey conducted using the Google Forms online service. 48 teachers and 178 students took part in the sociological survey. As a result, it was possible to establish that the introduction of gaming in the university is controversial. Despite the understanding of the usefulness of gaming by university employees, only 29% of teachers constantly use gaming methods. Students are dissatisfied with this, noting that gaming techniques are either fragmented (54%) or not used at all (37%). Students with a desire to participate in classes with gaming methods, especially in an integrated business game. Achievement of students' success at the class increases their social status. The study showed that the potential for gaming is not fully used. es_ES
dc.description.sponsorship The publication was prepared with the financial support of the RFBR, project No. 17-03-00059-ОГН.
dc.description.uri http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 es_ES
dc.format.extent 8
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference on Higher Education Advances (HEAD'18)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Gaming methods
dc.subject Efficiency
dc.subject Educational process
dc.subject Motivation
dc.title Implementation of game methods in the preparation of management personnel es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.4995/HEAD18.2018.8000 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/RFBR//17-03-00059-ОГН/
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Vinichenko, M.; Melnichuk, A.; Makushkin, S. (2018). Implementation of game methods in the preparation of management personnel. Editorial Universitat Politècnica de València. 373-380. https://doi.org/10.4995/HEAD18.2018.8000 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fourth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 20-22,2018 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8000 es_ES
dc.description.upvformatpinicio 373
dc.description.upvformatpfin 380
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\8000 es_ES
dc.contributor.funder Russian Foundation for Basic Research


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