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Game of phones: Integrating mobile technology into science and engineering classrooms.

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Game of phones: Integrating mobile technology into science and engineering classrooms.

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Crump, V.; Sparks, J. (2018). Game of phones: Integrating mobile technology into science and engineering classrooms. Editorial Universitat Politècnica de València. 247-255. doi:10.4995/HEAD18.2018.7971

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/109608

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Título: Game of phones: Integrating mobile technology into science and engineering classrooms.
Autor:
Fecha difusión:
Resumen:
[EN] Mobile technologies are ubiquitous in the lives of our students. Rather than seeing the presence of these devices in the classroom as a hindrance or a distraction, educators should embrace the opportunities for greater ...[+]
Palabras clave: Higher Education , Learning , Educational systems , Teaching , Mobile technologies in learning , Gamification in education , New tools for teaching , Engineering and science students , Non-english speaking background students , Flipped learning
Derechos de uso: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
ISBN: 9788490486900
Fuente:
4th International Conference on Higher Education Advances (HEAD'18).
DOI: 10.4995/HEAD18.2018.7971
Editorial:
Editorial Universitat Politècnica de València
Versión del editor: http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/7971
Título del congreso: Fourth International Conference on Higher Education Advances
Lugar del congreso: Valencia, Spain
Fecha congreso: Junio 20-22,2018
Tipo: Comunicación en congreso Capítulo de libro
URL: http://ocs.editorial.upv.es/index.php/HEAD/HEAD18

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