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Integration of gamification in a traffic education platform for children

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Integration of gamification in a traffic education platform for children

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dc.contributor.author Riaz, Malik Sarmad es_ES
dc.contributor.author Cuenen, Ariane es_ES
dc.contributor.author Janssens, Davy es_ES
dc.contributor.author Brijs, Kris es_ES
dc.contributor.author Wets, Geert es_ES
dc.date.accessioned 2018-10-05T13:10:34Z
dc.date.available 2018-10-05T13:10:34Z
dc.date.issued 2018-07-02T13:10:34Z
dc.identifier.isbn 9788490486900 es_ES
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/109664
dc.description.abstract [EN] Children are highly represented in injuries and fatalities caused by road accidents. The major reasons are children’s lack of ability to scan the environment, inconsistent behaviour, distraction in traffic situations, ability to estimate speed and distance, and less developed hazard perception skills. Therefore, traffic education for children is very important. This study will look at a platform about traffic education for children including gamification elements. Gamification is a relatively new concept which has gathered a lot of attention over the last few years with its application in many diverse fields. Gamification is defined as the application of game mechanics to non-game activities in order to change behaviour. The education community has discovered the power it has to increase students’ performance and engagement. The current study focuses on educating school going children on traffic safety in Flanders (Belgium). We expect the platform to be effective in increasing traffic knowledge, situation awareness, risk detection and risk management among children and a positive change in (predictors of) behaviours of children who will be using the platform. To investigate the effect of the platform, a pretest-posttest design with an intervention group and a control group will be used. Data will be collected and analyzed in the spring of 2018 and results, limitations and policy recommendations will be provided during the conference in June 2018. es_ES
dc.description.uri http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 es_ES
dc.format.extent 9
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference on Higher Education Advances (HEAD'18)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject E-learning
dc.subject Gamification
dc.subject Traffic
dc.subject Education
dc.subject Children
dc.title Integration of gamification in a traffic education platform for children es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.4995/HEAD18.2018.8174 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Riaz, MS.; Cuenen, A.; Janssens, D.; Brijs, K.; Wets, G. (2018). Integration of gamification in a traffic education platform for children. Editorial Universitat Politècnica de València. 1189-1197. https://doi.org/10.4995/HEAD18.2018.8174 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fourth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 20-22,2018 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8174 es_ES
dc.description.upvformatpinicio 1189
dc.description.upvformatpfin 1197
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\8174 es_ES


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