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dc.contributor.author | Marín-Morales, Javier | es_ES |
dc.contributor.author | Higuera-Trujillo, Juan Luis | es_ES |
dc.contributor.author | Greco, Alberto | es_ES |
dc.contributor.author | Guixeres Provinciale, Jaime | es_ES |
dc.contributor.author | Llinares Millán, María del Carmen | es_ES |
dc.contributor.author | Scilingo, Enzo Pasquale | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.contributor.author | Valenza, Gaetano | es_ES |
dc.date.accessioned | 2019-07-04T20:01:03Z | |
dc.date.available | 2019-07-04T20:01:03Z | |
dc.date.issued | 2018 | es_ES |
dc.identifier.issn | 2045-2322 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/123197 | |
dc.description.abstract | [EN] Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with nonimmersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject's arousal and valence perception. The model's accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames. | es_ES |
dc.description.sponsorship | This work was supported by the Ministerio de Economia y Competitividad. Spain (Project TIN2013-45736-R). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Nature Publishing Group | es_ES |
dc.relation.ispartof | Scientific Reports | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Affective computing | es_ES |
dc.subject | Affective elicitation | es_ES |
dc.subject | Emotion elicitation | es_ES |
dc.subject | Emotion recognition | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Immersive virtual environment | es_ES |
dc.subject | Architecture | es_ES |
dc.subject | Neuroarchitecture | es_ES |
dc.subject | Electroencephalographic | es_ES |
dc.subject | Heart rate variability | es_ES |
dc.subject.classification | ORGANIZACION DE EMPRESAS | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1038/s41598-018-32063-4 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2013-45736-R/ES/INVESTIGACION DE NUEVAS METRICAS DE NEUROARQUITECTURA MEDIANTE EL USO DE ENTORNOS VIRTUALES INMERSIVOS/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//BES-2014-069449/ES/BES-2014-069449/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses | es_ES |
dc.description.bibliographicCitation | Marín-Morales, J.; Higuera-Trujillo, JL.; Greco, A.; Guixeres Provinciale, J.; Llinares Millán, MDC.; Scilingo, EP.; Alcañiz Raya, ML.... (2018). Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors. Scientific Reports. 8:1-15. https://doi.org/10.1038/s41598-018-32063-4 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1038/s41598-018-32063-4 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 15 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 8 | es_ES |
dc.relation.pasarela | S\368079 | es_ES |
dc.contributor.funder | Ministerio de Economía, Industria y Competitividad | es_ES |
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