Jurdi, S.; García Sanjuan, F.; Nácher-Soler, VE.; Jaén Martínez, FJ. (2018). Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces. Interacting with Computers. 30(3):187-206. https://doi.org/10.1093/iwc/iwy006
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/123458
Title:
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Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces
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Author:
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Jurdi, Sandra
García Sanjuan, Fernando
Nácher-Soler, Vicente Ernesto
Jaén Martínez, Francisco Javier
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UPV Unit:
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Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació
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Issued date:
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Abstract:
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[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability ...[+]
[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving 80 primary school children on user experience and acceptance of a game, Quizbot, using three different technological platforms: two purely digital (tabletop and handheld tablets) and another based on tangible interfaces and physical spaces. The results show that physical spaces proved to be more effective than the screen-based platforms in several ways, as well as being considered more fun and easier to use by the children. Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study.
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Subjects:
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Mixed/augmented reality
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Tangible interaction
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Tablet computers
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Tables and interactive surfaces
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Ubiquitous and mobile computing design and evaluation
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Collaborative learning
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Copyrigths:
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Reserva de todos los derechos
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Source:
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Interacting with Computers. (issn:
0953-5438
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DOI:
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10.1093/iwc/iwy006
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Publisher:
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Oxford University Press
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Publisher version:
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http://doi.org/10.1093/iwc/iwy006
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Project ID:
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info:eu-repo/grantAgreement/MECD//FPU14%2F00136/ES/FPU14%2F00136/
info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/
info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/
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Thanks:
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Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund (project TIN2014-60077-R); Spanish Ministry of Education, Culture and Sport (with fellowship FPU14/00136) and Conselleria d'Educacio, ...[+]
Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund (project TIN2014-60077-R); Spanish Ministry of Education, Culture and Sport (with fellowship FPU14/00136) and Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana, Spain) (grant ACIF/2014/214).
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Type:
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Artículo
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