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Taking students outside the classrooms. Location-based mobile games in education

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Taking students outside the classrooms. Location-based mobile games in education

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dc.contributor.author Ceconello, Mauro es_ES
dc.contributor.author Spallazzo, Davide es_ES
dc.contributor.author Scianname', Martina es_ES
dc.date.accessioned 2019-07-18T06:29:10Z
dc.date.available 2019-07-18T06:29:10Z
dc.date.issued 2019-07-05
dc.identifier.isbn 9788490486610
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/123736
dc.description.abstract [EN] The contribution aims at corroborating location-based mobile games as models for the integration of digital technologies in the educational field. They demonstrated to be valid alternatives to formal education in the applied research project: Play Design!, which addressed to high school students, interested in design-related matters, and intends to valorise the Italian design culture, transforming Milan into the stage of a double-sided story. Design is here highlighted both as a cultural heritage and a discipline, inducing the development of two different games sharing a common didactic aim: D.Hunt and D.Learn. The first one is a mobile treasure hunt illustrating the excellences of the creative production of the country, and the renowned protagonists and places of Italy- and Milan-based design: a cultural background to be preserved and valorised. The second one, instead, is a role-play, cooperative and competitive game which depicts the city as a hub for schools and universities, where design is considered a subject for didactic courses, a combination of theories and practices to be transmitted and implemented. Then, the two mobile, location-based serious games exploit this copious and multifaceted material for evident learning purposes, joining the examples of informal education to increasingly follow in future technology developments. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof HEAD'19. 5th International Conference on Higher Education Advances es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Location-based mobile games es_ES
dc.subject Informal learning es_ES
dc.subject Serious games es_ES
dc.subject Technology in education es_ES
dc.subject Situated experience es_ES
dc.title Taking students outside the classrooms. Location-based mobile games in education es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAD19.2019.9257
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Ceconello, M.; Spallazzo, D.; Scianname', M. (2019). Taking students outside the classrooms. Location-based mobile games in education. En HEAD'19. 5th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 883-890. https://doi.org/10.4995/HEAD19.2019.9257 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fifth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 26-28, 2019 es_ES
dc.relation.conferenceplace València, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD19/paper/view/9257 es_ES
dc.description.upvformatpinicio 883 es_ES
dc.description.upvformatpfin 890 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\9257 es_ES


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