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dc.contributor.author | Ceconello, Mauro![]() |
es_ES |
dc.contributor.author | Spallazzo, Davide![]() |
es_ES |
dc.contributor.author | Scianname', Martina![]() |
es_ES |
dc.date.accessioned | 2019-07-18T06:29:10Z | |
dc.date.available | 2019-07-18T06:29:10Z | |
dc.date.issued | 2019-07-05 | |
dc.identifier.isbn | 9788490486610 | |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/123736 | |
dc.description.abstract | [EN] The contribution aims at corroborating location-based mobile games as models for the integration of digital technologies in the educational field. They demonstrated to be valid alternatives to formal education in the applied research project: Play Design!, which addressed to high school students, interested in design-related matters, and intends to valorise the Italian design culture, transforming Milan into the stage of a double-sided story. Design is here highlighted both as a cultural heritage and a discipline, inducing the development of two different games sharing a common didactic aim: D.Hunt and D.Learn. The first one is a mobile treasure hunt illustrating the excellences of the creative production of the country, and the renowned protagonists and places of Italy- and Milan-based design: a cultural background to be preserved and valorised. The second one, instead, is a role-play, cooperative and competitive game which depicts the city as a hub for schools and universities, where design is considered a subject for didactic courses, a combination of theories and practices to be transmitted and implemented. Then, the two mobile, location-based serious games exploit this copious and multifaceted material for evident learning purposes, joining the examples of informal education to increasingly follow in future technology developments. | es_ES |
dc.format.extent | 8 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | HEAD'19. 5th International Conference on Higher Education Advances | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Higher Education | es_ES |
dc.subject | Learning | es_ES |
dc.subject | Educational systems | es_ES |
dc.subject | Teaching | es_ES |
dc.subject | Location-based mobile games | es_ES |
dc.subject | Informal learning | es_ES |
dc.subject | Serious games | es_ES |
dc.subject | Technology in education | es_ES |
dc.subject | Situated experience | es_ES |
dc.title | Taking students outside the classrooms. Location-based mobile games in education | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAD19.2019.9257 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Ceconello, M.; Spallazzo, D.; Scianname', M. (2019). Taking students outside the classrooms. Location-based mobile games in education. En HEAD'19. 5th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 883-890. https://doi.org/10.4995/HEAD19.2019.9257 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Fifth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 26-28, 2019 | es_ES |
dc.relation.conferenceplace | València, Spain | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAD19/paper/view/9257 | es_ES |
dc.description.upvformatpinicio | 883 | es_ES |
dc.description.upvformatpfin | 890 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\9257 | es_ES |