Towards a model for Heritage Information. Model Generation of Immovable Heritage at the time of Their Legal Protection
The Form of the Early Church of San Juan Bautista de Oviedo: Analysis and Contextualization of Archaeological Remains Through the use of Computer Graphics
Proposal for the virtual and material reconstruction through anastylosis of the archaeological remains of the Patio of the Renaissance Palace of the Ambassador Vich in Valencia, Spain
Virtual Reconstruction of the Medieval Palace of Pedro I in the Royal Alcázares of Seville: The Architect's Cut
The virtual reconstruction of the andalusian palace of Onda (Castellón): Architecture and Territory
Augmented Reality System for the musealization of archaeological sites
Lost Cities, Recovered Cities: Technology in the Service of the Past
Virtual Reconstruction of Roman Household Furniture Using Ancient Sources
The scientific method applied to the reconstructive hypothesis
Architectural heritage 3D and semantic information visualization based on open standards
Recreation of architectural structures using procedural modeling based on volumes
Combining classical metrology models
A Virtual Reconstruction Methodology for Archaeological Heritage in East Asia – Practical Experience from the Re-relic Program in China
Towards a three-dimensional reconstruction of decorated hispanic terra sigillata and pottery molds from the pottery workshop at Villares de Andújar (Jaén)
The Sanctuary of Jupiter Anxur in Terracina: a typological reconstruction as an aid for on site visits
The Porta Principalis Sinistra of the VII Gemina Legion Camp in Leon: From Archaeological Intervention to Virtual Reconstruction
Low cost image-based modeling techniques for archaeological heritage digitalization: more than just a good tool for 3d visualization?
Scientific drawing: an introduction to drawing as a language in fieldwork
The Recovery and Restoration of Roman Wall Paintings in Southeast Spain
Virtual visualization of La Quintilla
An Appeal for heritage interpretation and accessibility. Immersive and interactive virtual reality tours for mobile devices
Infographical Reconstruction of the Northern Necropolis of the City of Onoba
Procedural modeling historical buildings for serious games
Motivational Rehabilitation using Serious Games
Serious Games Network
Virtual reconstruction of the roman villa in La Quintilla (Lorca) based on the existing physical evidence and related scientific comparisons as a reference
Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century
PotuGame: A video game for learning about university
The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes
Methodological proposal to generate interactive virtual walkthrough
Computer Simulation of Multidimensional Archaeological Artefacts
Carrillo Gea, Juan M.; Toval, Ambrosio; Fernández Alemán, José L.; Nicolás, Joaquín; Flores, Mariano(Universitat Politècnica de València, 2013-11-05)
[EN] Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artefacts to help in the production of e-archaeology systems with emphasis ...
Duclos Bautista, Guillermo; Cousillas Ripoll, Javier(Universitat Politècnica de València, 2013-11-05)
[ES] Proponemos un recurso interactivo para la puesta en valor, gestión, difusión y accesibilidad del patrimonio arquitectónico y arqueológico mediante el empleo de técnicas de modelado en recorridos interactivos e inmersivos ...
Galizia, Mariateresa; Santagati, Cettina(Universitat Politècnica de València, 2013-11-05)
[EN] This study shows the first results of a research aimed at catching the potentiality of a series of low cost, free and open source tools (such as ARC3D, 123D Catch, Hypr3D). These tools are founded on the SfM (Structure ...
Vico, Lola; Vassallo, Valentina(Universitat Politècnica de València, 2013-11-05)
[EN] The literary review of Roman architecture virtual reconstructions elaborated with computer graphics techniques revealed that they often lack scientific rigour, the access to the reconstruction criteria most of the time ...
Guillem, Antoni; Perales, Francisco; Jaume, Antoni; Buades, José María(Universitat Politècnica de València, 2013-11-05)
[ES] El objetivo de la propuesta del PotuGame es avanzar un paso mas en las estrategias ya desarrolladas en ediciones anteriores del Programa POTU (Programa d’Orientació i Transició a la Universitat- UIB) añadiendo un ...