Virtual Archaeology Review - Vol 04, No 09 (2013)

Permanent URI for this collection

Tabla de contenidos

  • Towards a model for Heritage Information. Model Generation of Immovable Heritage at the time of Their Legal Protection
  • The Form of the Early Church of San Juan Bautista de Oviedo: Analysis and Contextualization of Archaeological Remains Through the use of Computer Graphics
  • Proposal for the virtual and material reconstruction through anastylosis of the archaeological remains of the Patio of the Renaissance Palace of the Ambassador Vich in Valencia, Spain
  • Virtual Reconstruction of the Medieval Palace of Pedro I in the Royal Alcázares of Seville: The Architect's Cut
  • The virtual reconstruction of the andalusian palace of Onda (Castellón): Architecture and Territory
  • Augmented Reality System for the musealization of archaeological sites
  • Lost Cities, Recovered Cities: Technology in the Service of the Past
  • Virtual Reconstruction of Roman Household Furniture Using Ancient Sources
  • The scientific method applied to the reconstructive hypothesis
  • Architectural heritage 3D and semantic information visualization based on open standards
  • Recreation of architectural structures using procedural modeling based on volumes
  • Combining classical metrology models
  • A Virtual Reconstruction Methodology for Archaeological Heritage in East Asia – Practical Experience from the Re-relic Program in China
  • Towards a three-dimensional reconstruction of decorated hispanic terra sigillata and pottery molds from the pottery workshop at Villares de Andújar (Jaén)
  • The Sanctuary of Jupiter Anxur in Terracina: a typological reconstruction as an aid for on site visits
  • The Porta Principalis Sinistra of the VII Gemina Legion Camp in Leon: From Archaeological Intervention to Virtual Reconstruction
  • Low cost image-based modeling techniques for archaeological heritage digitalization: more than just a good tool for 3d visualization?
  • Scientific drawing: an introduction to drawing as a language in fieldwork
  • The Recovery and Restoration of Roman Wall Paintings in Southeast Spain
  • Virtual visualization of La Quintilla
  • An Appeal for heritage interpretation and accessibility. Immersive and interactive virtual reality tours for mobile devices
  • Infographical Reconstruction of the Northern Necropolis of the City of Onoba
  • Procedural modeling historical buildings for serious games
  • Motivational Rehabilitation using Serious Games
  • Serious Games Network
  • Virtual reconstruction of the roman villa in La Quintilla (Lorca) based on the existing physical evidence and related scientific comparisons as a reference
  • Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century
  • PotuGame: A video game for learning about university
  • The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes
  • Methodological proposal to generate interactive virtual walkthrough
  • Computer Simulation of Multidimensional Archaeological Artefacts


Browse

Recent Submissions

Now showing 1 - 5 of 31
  • Publication
    The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes
    (Universitat Politècnica de València, 2013-11-05) Carrillo Gea, Juan M.; Toval, Ambrosio; Fernández Alemán, José L.; Nicolás, Joaquín; Flores, Mariano; Ministerio de Ciencia e Innovación
    [EN] Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artefacts to help in the production of e-archaeology systems with emphasis on requirements reuse and standards. In particular, two important guidelines in the field of earchaeology, the London Charter and the Principles of Seville, have been shown as two sources of requirements to be considered as a starting point for developing this type of systems.
  • Publication
    Recurso para la interpretación y accesibilidad al patrimonio. Recorridos inmersivos e interactivos en realidad virtual para dispositivos móviles
    (Universitat Politècnica de València, 2013-11-05) Duclos Bautista, Guillermo; Cousillas Ripoll, Javier
    [ES] Proponemos un recurso interactivo para la puesta en valor, gestión, difusión y accesibilidad del patrimonio arquitectónico y arqueológico mediante el empleo de técnicas de modelado en recorridos interactivos e inmersivos en realidad virtual a través de dispositivos móviles. El recurso es además una herramienta para la gestión del patrimonio mediante el empleo módulos intermedios que permiten la actualización de las bases de datos gráficas y alfanuméricas, externes e internas, puestas en relación con el recurso, en función de las intervenciones e investigaciones que sobre el elemento patrimonial se vayan produciendo en el tiempo. Además, el recurso es una potente medida compensatoria para la accesibilidad virtual al patrimonio de personas con movilidad reducida y/o deficiencias sensoriales.
  • Publication
    Low cost image-based modeling techniques for archaeological heritage digitalization: more than just a good tool for 3d visualization?
    (Universitat Politècnica de València, 2013-11-05) Galizia, Mariateresa; Santagati, Cettina
    [EN] This study shows the first results of a research aimed at catching the potentiality of a series of low cost, free and open source tools (such as ARC3D, 123D Catch, Hypr3D). These tools are founded on the SfM (Structure from Motion) techniques and they are able to realize automatically image-based models starting from simple sequences of pictures data sets. Initially born as simple touristic 3D visualization (e.g. Photosynth) of archaeological and/or architectural sites or cultural assets (e.g. statues, fountains and so on), nowadays allow to reconstruct impressive photorealistic 3D models in short time and at very low costs. Therefore we have chosen different case studies with various levels of complexity (from the statues to the architectures) in order to start a first testing on the modeling potentiality of these tools.
  • Publication
    The scientific method applied to the reconstructive hypothesis
    (Universitat Politècnica de València, 2013-11-05) Vico, Lola; Vassallo, Valentina
    [EN] The literary review of Roman architecture virtual reconstructions elaborated with computer graphics techniques revealed that they often lack scientific rigour, the access to the reconstruction criteria most of the time is not possible and lack the transparency in the process of work and communication. This paper proposes a scientific method based on the architectural and constructive analysis applied to virtual reconstruction field, with an open and transparent process in the validation of the working hypothesis.
  • Publication
    PotuGame. Un videojuego para conocer la Universidad
    (Universitat Politècnica de València, 2013-11-05) Guillem, Antoni; Perales, Francisco; Jaume, Antoni; Buades, José María; Universitat de les Illes Balears
    [ES] El objetivo de la propuesta del PotuGame es avanzar un paso mas en las estrategias ya desarrolladas en ediciones anteriores del Programa POTU (Programa d’Orientació i Transició a la Universitat- UIB) añadiendo un componente novedoso y multidisciplinar que permita a los estudiantes de secundaria, profesores e investigadores de la UIB compartir los conocimientos de la investigación desarrollada en la propia Universidad utilizando un mismo lenguaje o mundo común. Por eso se considera muy adecuado utilizar las tecnologías relacionadas con la creación de mundos virtuales y especialmente las orientadas a los videojuegos on-line que permitan ser un medio vehicular para la transmisión de conocimientos de forma interactiva y lúdica, incrementando con ello la participación masiva de todos los componentes del ámbito docente a todos los niveles. Se han desarrollado varios experimentos que se han implementado en sendos mundos virtuales. La herramienta final utilizada ha sido el Unreal SDK.