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Valorizzazione cross-mediale di collezioni museali archeologiche italiane

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Valorizzazione cross-mediale di collezioni museali archeologiche italiane

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dc.contributor.author Guidazzoli, Antonella es_ES
dc.contributor.author Liguori, Maria Chiara es_ES
dc.contributor.author De Luca, Daniele es_ES
dc.contributor.author Imboden, Silvano es_ES
dc.date.accessioned 2020-03-10T10:14:18Z
dc.date.available 2020-03-10T10:14:18Z
dc.date.issued 2014-05-02
dc.identifier.uri http://hdl.handle.net/10251/138633
dc.description.abstract [EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a different application: from computer graphics movies to evocative installation, from augmented reality applications to the simulation of social dynamics and historical events. Time will tell if these are the most valid solutions to address and overcome the challenge. es_ES
dc.description.abstract [ES] En la difícil tarea de captar la atención de los visitantes y grabar la experiencia en su memoria, museos y lugares de interés cultural recurren cada vez más a las aplicaciones informáticas. Pero ¿son todas ellas válidas y ejecutables? VisitLab Cineca (Visual Laboratory Information Technology) está llevando a cabo tres proyectos, cada uno de ellos basado en una aplicación diferente: de la película realizada por medio de computación gráfica hasta la instalación evocadora, o desde la aplicación de realidad aumentada hasta las simulaciones de dinámicas sociales y acontecimientos históricos. Solo el tiempo dirá si estas soluciones son las más válidas para afrontar y superar el reto. es_ES
dc.description.sponsorship The research leading to these results is partly funded under the European Community's Seventh Framework Programme [FP7 -2007/2013] under the Grant Agreement 270404. es_ES
dc.language Italiano es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof Virtual Archaeology Review es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Computer graphics es_ES
dc.subject Virtual cultural heritage es_ES
dc.subject Augmented reality es_ES
dc.subject Open source es_ES
dc.subject Computación gráfica es_ES
dc.subject Patrimonio cultural virtual es_ES
dc.subject Realidad aumentada es_ES
dc.title Valorizzazione cross-mediale di collezioni museali archeologiche italiane es_ES
dc.title.alternative Cross-media enhancement of Italian archaeological museum collectionsValorizzazione cross-mediale di collezioni museali archeologiche italiane es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/var.2014.4223
dc.relation.projectID info:eu-repo/grantAgreement/EC/FP7/270404/EU/Virtual Museum Transnational Network/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Guidazzoli, A.; Liguori, MC.; De Luca, D.; Imboden, S. (2014). Valorizzazione cross-mediale di collezioni museali archeologiche italiane. Virtual Archaeology Review. 5(10):93-106. https://doi.org/10.4995/var.2014.4223 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/var.2014.4223 es_ES
dc.description.upvformatpinicio 93 es_ES
dc.description.upvformatpfin 106 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 5 es_ES
dc.description.issue 10 es_ES
dc.identifier.eissn 1989-9947
dc.relation.pasarela OJS\4223 es_ES
dc.contributor.funder European Commission es_ES
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