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dc.contributor.author | Guidazzoli, Antonella![]() |
es_ES |
dc.contributor.author | Liguori, Maria Chiara![]() |
es_ES |
dc.contributor.author | De Luca, Daniele![]() |
es_ES |
dc.contributor.author | Imboden, Silvano![]() |
es_ES |
dc.date.accessioned | 2020-03-10T10:14:18Z | |
dc.date.available | 2020-03-10T10:14:18Z | |
dc.date.issued | 2014-05-02 | |
dc.identifier.uri | http://hdl.handle.net/10251/138633 | |
dc.description.abstract | [EN] For the difficult task of capturing the attention of visitors and mark their memory, museums and cultural sites rely increasingly on computer applications. Are they all effective? VisitLab Cineca (Visual Information Technology Laboratory) is following three different projects, each based on a different application: from computer graphics movies to evocative installation, from augmented reality applications to the simulation of social dynamics and historical events. Time will tell if these are the most valid solutions to address and overcome the challenge. | es_ES |
dc.description.abstract | [ES] En la difícil tarea de captar la atención de los visitantes y grabar la experiencia en su memoria, museos y lugares de interés cultural recurren cada vez más a las aplicaciones informáticas. Pero ¿son todas ellas válidas y ejecutables? VisitLab Cineca (Visual Laboratory Information Technology) está llevando a cabo tres proyectos, cada uno de ellos basado en una aplicación diferente: de la película realizada por medio de computación gráfica hasta la instalación evocadora, o desde la aplicación de realidad aumentada hasta las simulaciones de dinámicas sociales y acontecimientos históricos. Solo el tiempo dirá si estas soluciones son las más válidas para afrontar y superar el reto. | es_ES |
dc.description.sponsorship | The research leading to these results is partly funded under the European Community's Seventh Framework Programme [FP7 -2007/2013] under the Grant Agreement 270404. | es_ES |
dc.language | Italiano | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Computer graphics | es_ES |
dc.subject | Virtual cultural heritage | es_ES |
dc.subject | Augmented reality | es_ES |
dc.subject | Open source | es_ES |
dc.subject | Computación gráfica | es_ES |
dc.subject | Patrimonio cultural virtual | es_ES |
dc.subject | Realidad aumentada | es_ES |
dc.title | Valorizzazione cross-mediale di collezioni museali archeologiche italiane | es_ES |
dc.title.alternative | Cross-media enhancement of Italian archaeological museum collectionsValorizzazione cross-mediale di collezioni museali archeologiche italiane | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2014.4223 | |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/FP7/270404/EU/Virtual Museum Transnational Network/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Guidazzoli, A.; Liguori, MC.; De Luca, D.; Imboden, S. (2014). Valorizzazione cross-mediale di collezioni museali archeologiche italiane. Virtual Archaeology Review. 5(10):93-106. https://doi.org/10.4995/var.2014.4223 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2014.4223 | es_ES |
dc.description.upvformatpinicio | 93 | es_ES |
dc.description.upvformatpfin | 106 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 5 | es_ES |
dc.description.issue | 10 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\4223 | es_ES |
dc.contributor.funder | European Commission | es_ES |
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