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Understanding Virtual Objects through Reverse Engineering

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Understanding Virtual Objects through Reverse Engineering

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dc.contributor.author Moitinho de Almeida, Vera es_ES
dc.contributor.author Barceló, Juan Anton es_ES
dc.date.accessioned 2020-03-12T12:56:22Z
dc.date.available 2020-03-12T12:56:22Z
dc.date.issued 2012-11-18
dc.identifier.uri http://hdl.handle.net/10251/138798
dc.description.abstract [EN] The main objective of our research is to develop a new methodology, based on Reverse Engineering processes – 3D scan, quantitative data analysis and Artificial Intelligence techniques, in particular simulation – to study the relationship between form and function of artefacts. Furthermore, we aim to provide new data, as well as possible explanations of the archaeological record according to what it expects about social activity, including working processes, by simulating the potentialities of such actions in terms of input-output relationships. es_ES
dc.description.abstract [ES] El principal objetivo de nuestra investigación consiste en desarrollar una nueva metodología de análisis e interpretación de artefactos arqueológicos para el estudio de la relación entre forma y función de los artefactos. El fundamento de nuestra propuesta es un enfoque basado en técnicas de Ingeniería Inversa que partiendo de datos visuales procedentes de escaneo 3D, los pone en relación con las consecuencias esperadas de las acciones sociales que tuvieron lugar en el pasado en un enfoque de Inteligencia Artificial y análisis cuantitativo de datos. Además, nuestro trabajo está basado en la nueva manera de “ver” la realidad arqueológica. El procedimiento consiste en la “simulación” computacional de la cinemática de esas acciones y ele estudio de las características geométricas y visuales de sus consecuencias potenciales, expresando los resultados en términos de relaciones entrada-salida. es_ES
dc.description.sponsorship This research is funded by the Spanish Ministry for Scienc and Innovation, under grant No. HAR2009-12258, and it is a part of the joint research team “Social and environmental transitions: Simulating the past to understand human behaviour (SimulPast)” (www.simulpast.es), funded by the same national agency under the program CONSOLIDER-INGENIO 2010, CSD2010-00034. This research also benefits from Vera Moitinho’s Ph. D. grant from the Fundação para a Ciência e Tecnologia (FCT), Portugal. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof Virtual Archaeology Review es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject 3D scan es_ES
dc.subject Artificial intelligence es_ES
dc.subject Reverse engineering es_ES
dc.subject Simulation es_ES
dc.subject Virtual reconstruction es_ES
dc.subject Digitalización 3D es_ES
dc.subject Inteligencia artificial es_ES
dc.subject Ingeniería inversa es_ES
dc.subject Simulación es_ES
dc.subject Reconstrucción virtual es_ES
dc.title Understanding Virtual Objects through Reverse Engineering es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/var.2012.4372
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//HAR2009-12258/ES/Experimentacion Y Desarrollo De Tecnicas Avanzadas De Inteligencia Artificial Para La Simulacion Computacional De La Dinamica Social Y La Evolucion Historica/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//10%2F00034/ES/INCIDENCIA DE FRACTURAS VERTEBRALES EN UNA COHORTE POBLACIONAL DE 2.968 MUJERES POSTMENOPAUSICAS. ESTUDIO DE LOS FACTORES DE RIESGO ASOCIADOS./ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Moitinho De Almeida, V.; Barceló, JA. (2012). Understanding Virtual Objects through Reverse Engineering. Virtual Archaeology Review. 3(7):14-17. https://doi.org/10.4995/var.2012.4372 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/var.2012.4372 es_ES
dc.description.upvformatpinicio 14 es_ES
dc.description.upvformatpfin 17 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 3 es_ES
dc.description.issue 7 es_ES
dc.identifier.eissn 1989-9947
dc.relation.pasarela OJS\4372 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
dc.contributor.funder Fundação para a Ciência e a Tecnologia, Portugal es_ES
dc.description.references BARCELO, J. A. (2010): "Visual Analysis in Archaeology. An Artificial Intelligence Approach", in Morphometrics for Nonmorphometricians, edited by E.M.T. Elewa. Springer. es_ES
dc.description.references http://dx.doi.org/10.1007/978-3-540-95853-6_5 es_ES
dc.description.references BATHOW, Christiane and WACHOWIAK, Mel (2008): "3D Scanning in Truly Remote Areas", in Coordinate Metrology Systems Conference - CMSC, Charlotte, NC. http://www.accurexmeasure.com/applicationpages/3d%20scanning%20in%20remote%20areas.pdf [View: 24-03-2011]. es_ES
dc.description.references BERALDIN, J.-A. (2004): "Integration of Laser Scanning and Close-range Photogrammetry - The last Decade and Beyond". http://www.isprs.org/proceedings/XXXV/congress/comm5/papers/188.pdf [View: 24-03-2011]. es_ES
dc.description.references DENNET, Daniel (1991): "Cognitive Science as Reverse Engineering: Several Meanings of 'Top-Down' and 'Bottom-Up'", final draft for Proceedings of the 9th International Congress of Logic, Methodology and Philosophy of Science. http://users.ecs.soton.ac.uk/harnad/Papers/Py104/dennett.eng.html [View: 24-03-2011]. es_ES
dc.description.references EILAM, Eldad (2005): Reversing: Secrets of Reverse Engineering. Wiley Publishing, Indianapolis. es_ES
dc.description.references GEORGOPOULOS, Andreas et al. (2010): "Assessing the Performance of a Structured Light Scanner", in Commission V Symposium. International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, 38(5). http://www.isprs.org/proceedings/XXXVIII/part5/papers/177.pdf [View: 24-03-2011]. es_ES
dc.description.references KAMAT, V. R. and MARTINEZ, J. C. (2007): "Variable-speed object motion in 3D visualizations of discrete-event construction simulation models". ITcon, Vol. 12, pp. 293-303, http://www.itcon.org/2007/20 [View: 24-03-2011]. es_ES
dc.description.references MARA, Hubert et al. (2004): "The Uniformity of Wheel Produced Pottery Deduced from 3D Image Processing and Scanning", in Proceedings of the 28th Workshop of the Austrian Association for Pattern Recognition - OAGM/AAPR, Digital Imaging in Media and Education. W. Burger, J. Scharinger (ed.). Schriftenreihe der OCG, no 179, pp. 197-204. es_ES
dc.description.references MOITINHO, Vera (2007): "Virtual Archaeology: Work in Progress", in Proceedings of the 35th Computer Applications and Quantitative Methods in Archaeology Congress, CAA 2007. es_ES
dc.description.references PERROS, Harry (2009): "Computer Simulation Techniques: The definitive introduction!". Computer Science Department - NC State University, Raleigh, NC. http://www4.ncsu.edu/~hp/simulation.pdf [View: 24-03-2011]. es_ES
dc.description.references RAJA, Vinesh and FERNANDES, K. J. (ed.) (2008): Reverse Engineering: An Industrial Perspective. Springer-Verlag, London. es_ES
dc.description.references REICHENBACH, Tomislav and KOVAČIĆ, Zdenko (2003): "Derivation of Kinematic Parameters from a 3D Robot Model Used for Collision-free Path Planning", in Proceedings of the 11th Mediterranean Conference on Control and Automation, MED '03. http://med.ee.nd.edu/MED11/pdf/papers/t2-039.pdf [View: 24-03-2011]. es_ES
dc.description.references USAIT: "Glossary", in U. S. Army Information Technology Agency, http://ita.army.mil/CatalogService.aspx?service_Id=122&serviceGroup_Id=9 [View: 24-03-2011]. es_ES
dc.description.references WANG, Wego (2011): Reverse Engineering: Technology of Reinvention. CRC Press. es_ES


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