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Computer Tool for Automatically Generated 3D Illustration in Real Time from Archaeological Scanned Pieces

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Computer Tool for Automatically Generated 3D Illustration in Real Time from Archaeological Scanned Pieces

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López, L.; Arroyo, G.; Martín, D. (2012). Computer Tool for Automatically Generated 3D Illustration in Real Time from Archaeological Scanned Pieces. Virtual Archaeology Review. 3(6):73-77. https://doi.org/10.4995/var.2012.4447

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/139222

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Title: Computer Tool for Automatically Generated 3D Illustration in Real Time from Archaeological Scanned Pieces
Author: López, Luis Arroyo, Germán Martín, Domingo
Issued date:
Abstract:
[EN] The graphical documentation process of archaeological pieces requires the active involvement of a professional artist to recreate beautiful illustrations using a wide variety of expressive techniques. Frequently, the ...[+]


[ES] El proceso de documentación gráfica de piezas arqueológicas requiere de la participación de un artista capaz de recrear ilustraciones empleando distintas técnicas expresivas. A menudo, la labor del artista se ve ...[+]
Subjects: Visualización expresiva , Documentación arqueológica , Interfaz gráfica , Non photorealistic rendering , Archaeological documentation , Graphic user interface
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2012.4447
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/var.2012.4447
Project ID:
Junta de Andalucia/ PE09/TIC/5276
Thanks:
Thanks to the Consejería de Innovación y Empresa of the Junta de Andalucía that has partially funded this article through the project of excellence PE09-TIC-5276Consejería de Innovación y Empresa of the Junta de Andalucía ...[+]
Type: Artículo

References

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DOSS, J. (2008): "Inking the Cube: Edge Detection with DIRECT 3D 10, [online] http://software.intel.com/en-us/articles/inking-thecube- edge-detection-with-direct3d-10/

FREUDENBERG, B. (2003): Stroke-based Real-Time Halftoning Rendering. Ph. D. thesis, University of Magdeburg. [+]
DECAUDIN, P. (1996): "Rendu de scènes 3D imitant le style <>", Rapport de Recherche 2919, Institut National de Recherche en Informatique et en Automatique.

DOSS, J. (2008): "Inking the Cube: Edge Detection with DIRECT 3D 10, [online] http://software.intel.com/en-us/articles/inking-thecube- edge-detection-with-direct3d-10/

FREUDENBERG, B. (2003): Stroke-based Real-Time Halftoning Rendering. Ph. D. thesis, University of Magdeburg.

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MARTIN, D. et al. (2001): "Rendering Silhouettes with Virtual Lights". Computer Graphics Forum, vol. 20, nº 4, pp. 271-282. http://dx.doi.org/10.1111/1467-8659.00554

ROST, R. J. et al (2009): "Open GL Shading Language 3rd Edition". Addison-Wesley..

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