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dc.contributor.author | Barceló, Juan Anton | es_ES |
dc.date.accessioned | 2020-03-24T11:46:44Z | |
dc.date.available | 2020-03-24T11:46:44Z | |
dc.date.issued | 2012-05-13 | |
dc.identifier.uri | http://hdl.handle.net/10251/139299 | |
dc.description.abstract | [EN] By simulating historical processes and not just the archaeological material, I intend to explain social causality at the micro and macro levels. The target is no more an archaeological artifact but a human society at large, although existing only in the virtual world. A new target, the artificial society, is created with its own structure and behavior. With the possibility of simulating virtual social systems, a new methodology of scientific inquiry becomes possible. | es_ES |
dc.description.abstract | [ES] Se propone ampliar el concepto mismo de Arqueología Virtual a la simulación de sociedades humanas y no sólo la simulación de objetos que existieron en el pasado. La idea es poder disponer de una herramienta para explicar las formas de causalidad social a un nivel tanto micro como macro. El objetivo, por tanto, ya no es el artefacto arqueológico, sino la sociedad en su sentido más amplio, si bien se trata de una sociedad que sólo existe en un mundo “virtual”. Esta sociedad artificial, nuevo objetivo del análisis se crea con su propia estructura y conducta simuladas. Con la posibilidad de simular sistemas sociales virtuales, se hace posible una nueva metodología para la investigación científica. | es_ES |
dc.description.sponsorship | This research is funded by the Spanish Ministry for Scienc and Innovation, under grant No. HAR2009-12258, and it is a part of the joint research team “Social and environmental transitions: Simulating the past to understand human behaviour (SimulPast)”(www.simulpast.es), funded by the same national agency under the program CONSOLIDER-INGENIO 2010, CSD2010-00034. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Virtual archaeology | es_ES |
dc.subject | Artificial society | es_ES |
dc.subject | Simulation | es_ES |
dc.subject | Agent-based modelling | es_ES |
dc.subject | Arqueología virtual | es_ES |
dc.subject | Sociedad artificial | es_ES |
dc.subject | Simulación | es_ES |
dc.subject | Modelo a base de actores | es_ES |
dc.title | Computer simulation in archaeology. Art, science or nightmare? | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2012.4489 | |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//HAR2009-12258/ES/Experimentacion Y Desarrollo De Tecnicas Avanzadas De Inteligencia Artificial Para La Simulacion Computacional De La Dinamica Social Y La Evolucion Historica/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//CSD2010-00034/ES/Social and environmental transitions: Simulating the past to understand human behaviour (SIMULPAST)/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Barceló, JA. (2012). Computer simulation in archaeology. Art, science or nightmare?. Virtual Archaeology Review. 3(5):8-12. https://doi.org/10.4995/var.2012.4489 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2012.4489 | es_ES |
dc.description.upvformatpinicio | 8 | es_ES |
dc.description.upvformatpfin | 12 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 3 | es_ES |
dc.description.issue | 5 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\4489 | es_ES |
dc.contributor.funder | Ministerio de Ciencia e Innovación | es_ES |
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