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Computer simulation in archaeology. Art, science or nightmare?

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Computer simulation in archaeology. Art, science or nightmare?

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dc.contributor.author Barceló, Juan Anton es_ES
dc.date.accessioned 2020-03-24T11:46:44Z
dc.date.available 2020-03-24T11:46:44Z
dc.date.issued 2012-05-13
dc.identifier.uri http://hdl.handle.net/10251/139299
dc.description.abstract [EN] By simulating historical processes and not just the archaeological material, I intend to explain social causality at the micro and macro levels. The target is no more an archaeological artifact but a human society at large, although existing only in the virtual world. A new target, the artificial society, is created with its own structure and behavior. With the possibility of simulating virtual social systems, a new methodology of scientific inquiry becomes possible. es_ES
dc.description.abstract [ES] Se propone ampliar el concepto mismo de Arqueología Virtual a la simulación de sociedades humanas y no sólo la simulación de objetos que existieron en el pasado. La idea es poder disponer de una herramienta para explicar las formas de causalidad social a un nivel tanto micro como macro. El objetivo, por tanto, ya no es el artefacto arqueológico, sino la sociedad en su sentido más amplio, si bien se trata de una sociedad que sólo existe en un mundo “virtual”. Esta sociedad artificial, nuevo objetivo del análisis se crea con su propia estructura y conducta simuladas. Con la posibilidad de simular sistemas sociales virtuales, se hace posible una nueva metodología para la investigación científica. es_ES
dc.description.sponsorship This research is funded by the Spanish Ministry for Scienc and Innovation, under grant No. HAR2009-12258, and it is a part of the joint research team “Social and environmental transitions: Simulating the past to understand human behaviour (SimulPast)”(www.simulpast.es), funded by the same national agency under the program CONSOLIDER-INGENIO 2010, CSD2010-00034. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof Virtual Archaeology Review es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Virtual archaeology es_ES
dc.subject Artificial society es_ES
dc.subject Simulation es_ES
dc.subject Agent-based modelling es_ES
dc.subject Arqueología virtual es_ES
dc.subject Sociedad artificial es_ES
dc.subject Simulación es_ES
dc.subject Modelo a base de actores es_ES
dc.title Computer simulation in archaeology. Art, science or nightmare? es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/var.2012.4489
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//HAR2009-12258/ES/Experimentacion Y Desarrollo De Tecnicas Avanzadas De Inteligencia Artificial Para La Simulacion Computacional De La Dinamica Social Y La Evolucion Historica/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//CSD2010-00034/ES/Social and environmental transitions: Simulating the past to understand human behaviour (SIMULPAST)/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Barceló, JA. (2012). Computer simulation in archaeology. Art, science or nightmare?. Virtual Archaeology Review. 3(5):8-12. https://doi.org/10.4995/var.2012.4489 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/var.2012.4489 es_ES
dc.description.upvformatpinicio 8 es_ES
dc.description.upvformatpfin 12 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 3 es_ES
dc.description.issue 5 es_ES
dc.identifier.eissn 1989-9947
dc.relation.pasarela OJS\4489 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
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