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dc.contributor.author | Makuteniene, Daiva | es_ES |
dc.contributor.author | Ovtšarenko, Olga | es_ES |
dc.contributor.author | Safiulina, Elena | es_ES |
dc.contributor.author | Timinskas, Edgaras | es_ES |
dc.date.accessioned | 2020-06-09T10:22:14Z | |
dc.date.available | 2020-06-09T10:22:14Z | |
dc.date.issued | 2020-04-28 | |
dc.identifier.isbn | 9788490488119 | |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/145798 | |
dc.description.abstract | In modern teaching, it is necessary to use modern technological achievements to involve students in the learning process, to create and constantly develop interesting and relevant teaching materials. Educational materials in a playful form have the appropriate qualities. Game effects are associated with user participation in the interactive process and provide a high interest in the information offered. Getting feedback in the gameplay is not only an indicator of the success of the educational process but also a guide in the step-by-step movement of the student in the learning process. Simulators of different objects are effective educational material that is available to students, contains the necessary information and functions, is simple and intuitive to use. This article provides an overview of different simulators with the study of the impact of their use on the effectiveness of the educational process. One of the simulators is created in the teamwork of the project “Development of a virtual learning environment in technical higher education” (VirTec, 2018), funded by the Erasmus program for 24 months, which includes organizations from four countries: Estonia, Lithuania, Poland, Turkey, and Croatia. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 6th International Conference on Higher Education Advances (HEAd'20) | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Higher Education | es_ES |
dc.subject | Learning | es_ES |
dc.subject | Educational systems | es_ES |
dc.subject | Teaching | es_ES |
dc.subject | Virtual Learning Environment | es_ES |
dc.subject | Engineering Education | es_ES |
dc.subject | Simulator | es_ES |
dc.subject | Digihouse | es_ES |
dc.subject | Life-Long Learning | es_ES |
dc.subject | First-Year Student | es_ES |
dc.subject | Construction Specialties | es_ES |
dc.title | Education technology based on a 3D model of house VirTec | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd20.2020.11104 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Makuteniene, D.; Ovtšarenko, O.; Safiulina, E.; Timinskas, E. (2020). Education technology based on a 3D model of house VirTec. En 6th International Conference on Higher Education Advances (HEAd'20). Editorial Universitat Politècnica de València. (30-05-2020):545-553. https://doi.org/10.4995/HEAd20.2020.11104 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Sixth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 02-05,2020 | es_ES |
dc.relation.conferenceplace | València, Spain | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd20/paper/view/11104 | es_ES |
dc.description.upvformatpinicio | 545 | es_ES |
dc.description.upvformatpfin | 553 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.issue | 30-05-2020 | |
dc.relation.pasarela | OCS\11104 | es_ES |