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dc.contributor.author | Ibrahim, Hazem | es_ES |
dc.contributor.author | Ibrahim, Walid | es_ES |
dc.date.accessioned | 2020-06-10T12:07:58Z | |
dc.date.available | 2020-06-10T12:07:58Z | |
dc.date.issued | 2020-05-02 | |
dc.identifier.isbn | 9788490488119 | |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/145946 | |
dc.description.abstract | [EN] The usage of gamification in online educational systems has grown considerably over the last several decades. This has been in response to reports of low completion and retention rates in online educational systems such as MOOCs. The usage of gamification and the application of social and educational networking to online education systems has been found to increase student satisfaction with the system. However, it has been shown that as students become more familiar with the gamified educational system, the initial boost in motivation diminishes. Efforts made in order to increase the personalization of gamified educational system, however, indicated an increase in student motivation over the duration of the course. Suggestions for further work include the usage of smarter leaderboard systems, as well as the potential for personalization in peer to peer online tutoring platforms. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 6th International Conference on Higher Education Advances (HEAd'20) | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Higher Education | es_ES |
dc.subject | Learning | es_ES |
dc.subject | Educational systems | es_ES |
dc.subject | Teaching | es_ES |
dc.subject | E-learning | es_ES |
dc.subject | Gamificationas | es_ES |
dc.subject | MOOCs | es_ES |
dc.title | Gamification in Online Educational Systems | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd20.2020.11238 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Ibrahim, H.; Ibrahim, W. (2020). Gamification in Online Educational Systems. En 6th International Conference on Higher Education Advances (HEAd'20). Editorial Universitat Politècnica de València. (30-05-2020):1217-1224. https://doi.org/10.4995/HEAd20.2020.11238 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Sixth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 02-05,2020 | es_ES |
dc.relation.conferenceplace | València, Spain | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd20/paper/view/11238 | es_ES |
dc.description.upvformatpinicio | 1217 | es_ES |
dc.description.upvformatpfin | 1224 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.issue | 30-05-2020 | |
dc.relation.pasarela | OCS\11238 | es_ES |