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Gamification in Online Educational Systems

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Gamification in Online Educational Systems

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dc.contributor.author Ibrahim, Hazem es_ES
dc.contributor.author Ibrahim, Walid es_ES
dc.date.accessioned 2020-06-10T12:07:58Z
dc.date.available 2020-06-10T12:07:58Z
dc.date.issued 2020-05-02
dc.identifier.isbn 9788490488119
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/145946
dc.description.abstract [EN] The usage of gamification in online educational systems has grown considerably over the last several decades. This has been in response to reports of low completion and retention rates in online educational systems such as MOOCs. The usage of gamification and the application of social and educational networking to online education systems has been found to increase student satisfaction with the system. However, it has been shown that as students become more familiar with the gamified educational system, the initial boost in motivation diminishes. Efforts made in order to increase the personalization of gamified educational system, however, indicated an increase in student motivation over the duration of the course. Suggestions for further work include the usage of smarter leaderboard systems, as well as the potential for personalization in peer to peer online tutoring platforms. es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 6th International Conference on Higher Education Advances (HEAd'20)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject E-learning es_ES
dc.subject Gamificationas es_ES
dc.subject MOOCs es_ES
dc.title Gamification in Online Educational Systems es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd20.2020.11238
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Ibrahim, H.; Ibrahim, W. (2020). Gamification in Online Educational Systems. En 6th International Conference on Higher Education Advances (HEAd'20). Editorial Universitat Politècnica de València. (30-05-2020):1217-1224. https://doi.org/10.4995/HEAd20.2020.11238 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Sixth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 02-05,2020 es_ES
dc.relation.conferenceplace València, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd20/paper/view/11238 es_ES
dc.description.upvformatpinicio 1217 es_ES
dc.description.upvformatpfin 1224 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.issue 30-05-2020
dc.relation.pasarela OCS\11238 es_ES


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