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Effect of Gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019

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Effect of Gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019

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Azzouz Boudadi, N.; Gutiérrez-Colón, M. (2020). Effect of Gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019. The EuroCALL Review. 28(1):40-56. https://doi.org/10.4995/eurocall.2020.12974

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/146453

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Título: Effect of Gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019
Autor: Azzouz Boudadi, Nadia Gutiérrez-Colón, Mar
Fecha difusión:
Resumen:
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the ...[+]
Palabras clave: Gamification , Second Language Acquisition (SLA) , Computer-Assisted Language Learning (CALL) , Motivation , Learning achievement
Derechos de uso: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Fuente:
The EuroCALL Review. (issn: 1695-2618 )
DOI: 10.4995/eurocall.2020.12974
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/eurocall.2020.12974
Tipo: Artículo

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