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A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time

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A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time

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dc.contributor.author Rodríguez-Andrés, D. es_ES
dc.contributor.author Mendez-Lopez, M. es_ES
dc.contributor.author Juan, M.-Carmen es_ES
dc.contributor.author Perez-Hernandez, E. es_ES
dc.date.accessioned 2020-07-02T06:50:21Z
dc.date.available 2020-07-02T06:50:21Z
dc.date.issued 2018-04-04 es_ES
dc.identifier.uri http://hdl.handle.net/10251/147307
dc.description.abstract [EN] The use of virtual reality-based tasks for studying memory has increased considerably. Most of the studies that have looked at child population factors that influence performance on such tasks have been focused on cognitive variables. However, Little attention has been paid to the impact of non-cognitive skills. In the present paper, we tested 52 typically-developing children aged 5¿12 years in a virtual object-location task. The task assessed their spatial short-term memory for the location of three objects in a virtual city. The virtual task environment was presented using a 3D application consisting of a 12000 stereoscopic screen and a gamepad interface. Measures of learning and displacement indicators in the virtual environment, 3D perception, satisfaction, and usability were obtained. We assessed the children¿s videogame experience, their visuospatial span, their ability to build blocks, and emotional and behavioral outcomes. The results indicate that learning improved with age. Significant effects on the speed of navigation were found favoring boys and those more experienced with videogames. Visuospatial skills correlated mainly with ability to recall object positions, but the correlation was weak. Longer paths were related with higher scores of withdrawal behavior, attention problems, and a lower visuospatial span. Aggressiveness and experience with the device used for interaction were related with faster navigation. However, the correlations indicated only weak associations among these variables. es_ES
dc.description.sponsorship This work was funded mainly by the Spanish Ministry of Economy, Industry and Competitiveness (MINECO) through the CHILDMNEMOS project (TIN2012-37381-C02-01) and co-financed by the European Regional Development Fund (FEDER). Other financial support was received from the Generalitat Valenciana (Conselleria d Educació, Investigació, Cultura i Esport) through the grant for consolidable research groups (AICO/2017/041), the Gobierno de Aragón (Departamento de Innovación, Investigación y Universidad), and the FEDER Construyendo Europa desde Aragón . es_ES
dc.language Inglés es_ES
dc.publisher Frontiers Media SA es_ES
dc.relation.ispartof Frontiers in Psychology es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Virtual environment es_ES
dc.subject Behavior es_ES
dc.subject Emotion es_ES
dc.subject Short-term memory es_ES
dc.subject Visuospatial skill es_ES
dc.subject Children es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3389/fpsyg.2018.00451 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TIN2012-37381-C02-01/ES/DESARROLLO Y VALIDACION DE SISTEMAS DE REALIDAD VIRTUAL Y AUMENTADA PARA EVALUAR LA MEMORIA ESPACIAL A CORTO PLAZO EN NIÑOS/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//AICO%2F2017%2F041/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Rodríguez-Andrés, D.; Mendez-Lopez, M.; Juan, M.; Perez-Hernandez, E. (2018). A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time. Frontiers in Psychology. 9:1-13. https://doi.org/10.3389/fpsyg.2018.00451 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3389/fpsyg.2018.00451 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 13 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 9 es_ES
dc.identifier.eissn 1664-1078 es_ES
dc.identifier.pmid 29674988 es_ES
dc.identifier.pmcid PMC5895853 es_ES
dc.relation.pasarela S\356539 es_ES
dc.contributor.funder Gobierno de Aragón es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder European Regional Development Fund es_ES
dc.contributor.funder Ministerio de Economía y Competitividad es_ES


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