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dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.contributor.author | Bigné, Enrique | es_ES |
dc.contributor.author | Guixeres, Jaime | es_ES |
dc.date.accessioned | 2020-12-05T04:32:44Z | |
dc.date.available | 2020-12-05T04:32:44Z | |
dc.date.issued | 2019-07-05 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/156513 | |
dc.description.abstract | [EN] Marketing scholars and practitioners are showing increasing interest in Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for producing satisfactory consumer experiences that mirror those experienced in physical stores. However, most of the studies published to date lack a certain measure of methodological rigor in their characterization of XR technologies and in the assessment techniques used to characterize the consumer experience, which limits the generalization of the results. We argue that it is necessary to define a rigorous methodological framework for the use of XRs in marketing. This article reviews the literature on XRs in marketing, and provides a conceptual framework to organize this disparate body of work. | es_ES |
dc.description.sponsorship | This work was supported by the Spanish Ministry of Science, Innovation and Universities funded project - ATHENEA-DPI2017-91537-EXP and by the European Commission project RHUMBO - H2020-MSCA-ITN-2018-813234 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Frontiers Media SA | es_ES |
dc.relation.ispartof | Frontiers in Psychology | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Marketing | es_ES |
dc.subject | Virtual commerce | es_ES |
dc.subject | Consumer neuroscience | es_ES |
dc.subject | E-commerce | es_ES |
dc.subject | 3D user interface | es_ES |
dc.subject | Presence | es_ES |
dc.subject | Psychophysiological assessment | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | Virtual Reality in Marketing: A Framework, Review, and Research Agenda | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.3389/fpsyg.2019.01530 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/H2020/813234/EU/modelling and pRedicting Human decision-making Using Measures of subconscious Brain processes through mixed reality interfaces and biOmetric signals/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/AEI//DPI2017-91537-EXP/ES/LAS FUTURAS FABRICAS DE LA REALIDAD: UN NUEVO PARADIGMA PARA LA MODELIZACION Y PREDICCION DEL COMPORTAMIENTO HUMANO MEDIANTE EL USO DE ENTORNOS VIRTUALES DE REALIDAD MIXTA/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.description.bibliographicCitation | Alcañiz Raya, ML.; Bigné, E.; Guixeres, J. (2019). Virtual Reality in Marketing: A Framework, Review, and Research Agenda. Frontiers in Psychology. 10:1-15. https://doi.org/10.3389/fpsyg.2019.01530 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.3389/fpsyg.2019.01530 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 15 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 10 | es_ES |
dc.identifier.eissn | 1664-1078 | es_ES |
dc.identifier.pmid | 31333548 | es_ES |
dc.identifier.pmcid | PMC6624736 | es_ES |
dc.relation.pasarela | S\394609 | es_ES |
dc.contributor.funder | Agencia Estatal de Investigación | es_ES |
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