Mostrar el registro sencillo del ítem
dc.contributor.author | Martínez-Navarro, Jesús | es_ES |
dc.contributor.author | Bigné-Alcañiz, Enrique | es_ES |
dc.contributor.author | Guixeres Provinciale, Jaime | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.contributor.author | Torrecilla-Moreno, Carmen | es_ES |
dc.date.accessioned | 2020-12-17T04:33:18Z | |
dc.date.available | 2020-12-17T04:33:18Z | |
dc.date.issued | 2019-07 | es_ES |
dc.identifier.issn | 0148-2963 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/157291 | |
dc.description.abstract | [EN] The development of virtual reality (VR), together with other technological innovations will shape the future of e-retailing. This research studies the effectiveness of different VR formats and devices in a virtual store environment, namely V-commerce. This study proposes and test a conceptual model that analyses the relations between sense of presence, brand recall and purchase intention, while also going deeper into their antecedents. Our findings suggest differences in purchase intention depending on VR format and device used. No differences are shown in sense of presence and affect by VR format and device. Our tested model suggests a dual route of influence of VR on consumers' purchase intention in virtual stores: one through emotions and sense of presence and the other through the affect evoked by the virtual environment and brand recall. Lastly, some managerial implications and methodological issues are considered. | es_ES |
dc.description.sponsorship | This work has been developed by Instituto de Investigacion e Innovacion en Bioingenieria (I3B), Universitat Politecnica de Valencia and was partially supported by the Spanish Ministry of Economy, Industry and Competitiveness funded project "Advanced Therapeutically Tools for Mental Health" (DPI2016-77396-R) and the Spanish Ministry of Economy and Competitiveness, ECO2014-53837R. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Elsevier | es_ES |
dc.relation.ispartof | Journal of Business Research | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | E-commerce | es_ES |
dc.subject | V-commerce | es_ES |
dc.subject | Sense of presence | es_ES |
dc.subject | Head-mounted display | es_ES |
dc.subject | Virtual experience | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | The influence of virtual reality in e-commerce | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1016/j.jbusres.2018.10.054 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//DPI2016-77396-R/ES/HERRAMIENTAS TERAPEUTICAS AVANZADAS PARA SALUD MENTAL/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//ECO2014-53837-R/ES/COMUNICACION BOCA-OIDO Y COMERCIO ELECTRONICO EN LA WEB 2.0. RETOS Y OPORTUNIDADES PARA EL SECTOR TURISMO/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.description.bibliographicCitation | Martínez-Navarro, J.; Bigné-Alcañiz, E.; Guixeres Provinciale, J.; Alcañiz Raya, ML.; Torrecilla-Moreno, C. (2019). The influence of virtual reality in e-commerce. Journal of Business Research. 100:475-482. https://doi.org/10.1016/j.jbusres.2018.10.054 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1016/j.jbusres.2018.10.054 | es_ES |
dc.description.upvformatpinicio | 475 | es_ES |
dc.description.upvformatpfin | 482 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 100 | es_ES |
dc.relation.pasarela | S\388497 | es_ES |
dc.contributor.funder | Ministerio de Economía y Competitividad | es_ES |