Resumen:
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[EN] Curriculum design of University Degrees in Spain is mainly based on scheduling atomic, self-contained semester subjects during a 4-year period. This scheduling is driven by one major constraint: to ensure that previous ...[+]
[EN] Curriculum design of University Degrees in Spain is mainly based on scheduling atomic, self-contained semester subjects during a 4-year period. This scheduling is driven by one major constraint: to ensure that previous subject pre-requisites are met for each course. Thus, basic subjects without college-level pre-requisites are typically scheduled in the first year, first semester, while the rest are properly planned in a sequential manner, complying the aforementioned condition. This is, basically, the only proof of inter-subject coordination in such degrees, taking place at the design stage. During the academic period, however, there is no vertical nor horizontal inter-subject coordination, not even among closely-related subjects. In order to increase inter-subject coordination and to exploit its potential benefit for students, the projectbased learning (PBL) methodology shows on the scene. This approach organizes learning around student-driven projects aiming to solve real-life problems. This close applicability to the real world expedites intrinsic motivation of students, and consequently, their learning process tends to be deeper and more significant. Furthermore, PBL applied at the inter-subject level increases curriculum cohesion and makes students more engaged and compromised with its global objectives. In this paper we describe the design of PBL models involving two pairs of programming-related subjects from the Computer Engineering Degree at the Universitat Politècnica de València. The first one associates the ¿Programming¿ with the ¿Data Structures and Algorithms¿ subject, while the second one engages the ¿Introduction to Video-Games Programming¿ with the ¿Digital Image Synthesis¿ one. It is an ambitious pilot programme that will require a high coordination effort among participating professors and student teams.
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Agradecimientos:
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This article has been supported by the Vice-rectorate for Digital Resources and Documentation
(Vicerrectorado de Recursos Digitales y Documentación) and Vice-Rectorate for Studies, Quality and
Accreditation (Vicerrectorado ...[+]
This article has been supported by the Vice-rectorate for Digital Resources and Documentation
(Vicerrectorado de Recursos Digitales y Documentación) and Vice-Rectorate for Studies, Quality and
Accreditation (Vicerrectorado de Estudios, Calidad y Acreditación) under the Call for Learning +
Teaching (Convocatoria Aprendizaje + Docencia (A+D 2019)) and Project Code: 1678-A. The authors
would like to acknowledge the support of the Institute of Educational Sciences (Instituto de Ciencias de
la Educación) of Universitat Politècnica de València, the Evaluation and Monitoring Commission for
Educational Innovation and Improvement Projects (Comisión de Evaluación y Seguimiento de
Proyectos de Innovación y Mejora Educativa (CESPIME)) and Escuela Politécnica Superior de Alcoy
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