Allison, J. (2008) History educators and the challenge of immersive pasts: a critical review of virtual reality 'tools' and history pedagogy. Learning, Media and Technology, 33.4, 343-352. https://doi.org/10.1080/17439880802497099
Annetta, L., Mangrum, J., Holmes, S., Collazo, K., and Cheng, M. T. (2009) Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education, 31.8, 1091-1113. https://doi.org/10.1080/09500690801968656
Araújo, A. (2015) A Construction of the Total Spherical Perspective in Ruler, Compass and Nail. Retrieved. Journal of Mathematics and the Arts 12:2-3 - 2018 https://doi.org/10.1080/17513472.2018.1469378
[+]
Allison, J. (2008) History educators and the challenge of immersive pasts: a critical review of virtual reality 'tools' and history pedagogy. Learning, Media and Technology, 33.4, 343-352. https://doi.org/10.1080/17439880802497099
Annetta, L., Mangrum, J., Holmes, S., Collazo, K., and Cheng, M. T. (2009) Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education, 31.8, 1091-1113. https://doi.org/10.1080/09500690801968656
Araújo, A. (2015) A Construction of the Total Spherical Perspective in Ruler, Compass and Nail. Retrieved. Journal of Mathematics and the Arts 12:2-3 - 2018 https://doi.org/10.1080/17513472.2018.1469378
Araújo, A. (2018) Drawing Equirectangular VR Panoramas with Ruler, Compass, and Protractor. Journal of Science and Technology of the Arts, Vol 10, No. 1-2018 https://doi.org/10.7559/citarj.v10i1.471
Ashfield, S., Jarvis, C., Kaduk, J. (2010) Serious games for geographical field skills: an exploration. In 2010 Second International Conference on Games and Virtual Worlds for Serious Applications (pp. 71-74). IEEE. https://doi.org/10.1109/VS-GAMES.2010.18
Brown, A., and Green, T. (2016) Virtual reality: Low-cost tools and resources for the classroom. TechTrends, 60.5, 517-519. https://doi.org/10.1007/s11528-016-0102-z
Bun, P. K., Wichniarek, R., Górski, F., Grajewski, D., Zawadzki, P., Hamrol, A. (2016) Possibilities and determinants of using lowcost devices in virtual education applications. EURASIA Journal of Mathematics, Science and Technology Education, 13.2, 381-394. https://doi.org/10.12973/eurasia.2017.00622a
Champion E. (2016) Critical Gaming: Interactive History and Virtual Heritage. Routledge, New York/ London. https://doi.org/10.4324/9781315574981
Checa, D., Bustillo, A. (2020) A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools and Applications, 79.9, 5501-5527. https://doi.org/10.1007/s11042-019-08348-9
Daly, A. J., Fresno, M. D., Bjorklund Jr, P. (2020) Social Media in a New Era: Pandemic, Pitfalls, and Possibilities. American Journal of Education, 127.1. https://doi.org/10.1086/711018
Daniel, S. J. (2020) Education and the COVID-19 pandemic. Prospects, 1-6. https://doi.org/10.1007/s11125-020-09464-3
Fanini, B., Cinque, L. (2020) Encoding immersive sessions for online, interactive VR analytics. Virtual Reality, 24.3, 423-438. https://doi.org/10.1007/s10055-019-00405-w
Fanini, B. (2020) Applications of a compact session encoding for immersive WebVR/XR analytics. in Lo Turco, M. (eds) Digital & Documentation - Digital strategies for Cultural Heritage. Vol. 2. Pavia: Pavia University Press.
Fanini, B., d'Annibale, E. (2016) A Framework for Compact and Improved Panoramic VR Dissemination. In GCH (pp. 33-42).
Fanini, B., Pescarin, S., Palombini, A. (2019) A cloud-based architecture for processing and dissemination of 3D landscapes online. Digital Applications in Archaeology and Cultural Heritage, vol 14. https://doi.org/10.1016/j.daach.2019.e00100
Feng, Z., González, V. A., Amor, R., Lovreglio, R., Cabrera-Guerrero, G. (2018) Immersive virtual reality serious games for evacuation training and research: A systematic literature review. Computers & Education, 127, 252-266. https://doi.org/10.1016/j.compedu.2018.09.002
Ferdani, D., Fanini, B., Piccioli, M. C., Carboni, F., Vigliarolo, P. (2020). 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome. Journal of Cultural Heritage. https://doi.org/10.1016/j.culher.2019.12.004
Gonizzi Barsanti, S., Malatesta, S.G., Lella, F., Fanini, B., Sala, F., Dodero, E., Petacco, L. (2018) The Winckelmann300 Project: Dissemination of Culture with Virtual Reality at the Capitoline Museum in Rome. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, 42.2. https://doi.org/10.5194/isprs-archives-XLII-2-371-2018
González-Zúñiga, L. D., O'Shaughnessy, P. (2019) Virtual Reality… in the Browser. VR Developer Gems, 101. https://doi.org/10.1201/b21598-7
Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds) (2017) Mixed Reality and Gamification for Cultural Heritage, Springer International Publishing, Cham. https://doi.org/10.1007/978-3-319-49607-8
Jones, B., Waliczek, N. (2019) WebXR device API. W3C Working Draft, 10.
Lo Turco, M., Piumatti, P., Calvano, M., Giovannini, E. C., Mafrici, N., Tomalini, A., Fanini, B. (2019) Interactive Digital Environments for Cultural Heritage and Museums. Building a digital ecosystem to display hidden collections. DISEGNARECON, 12(23), 7-1.
Luigini, A. (2019a) Paesaggio Naturale, Paesaggio culturale. Serious Game immersivi e partecipativi per l'educazione al patrimonio, in Paesaggio Urbano 4/2019, Maggioli editore.
Luigini, A. (eds) (2019b) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage EARTH 2018, Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_77
Luigini A., Panciroli C. (eds) (2018) Ambienti digitali per l'educazione all'arte e al patrimonio. Milano: Franco Angeli.
Luigini A., Parricchi M., Basso A., Basso D. (2019) Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol. Interaction Design and Architecture(s) Journal - IxD&A, 43, 42-67.
Mortara M., Catalano C.E., Bellotti F., Fiucci, G. Houry-Panchetti M., Petridis P. (2013) Learning cultural heritage by serious games, in Journal of Cultural Heritage, vol.15, Issue 3, pp. 318--325. https://doi.org/10.1016/j.culher.2013.04.004
Macintyre, B., Smith, T. F. (2018) Thoughts on the Future of WebXR and the Immersive Web. In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 338-342). IEEE. https://doi.org/10.1109/ISMAR-Adjunct.2018.00099
Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W., Davis T.J. (2019) Effectiveness of virtual reality-based instruction on students' learning outcomes in k-12 and higher education: A metaanalysis. Computers & Education, 70, 29-40. https://doi.org/10.1016/j.compedu.2013.07.033
Pakkanen, T., Hakulinen, J., Jokela, T., Rakkolainen, I., Kangas, J., Piippo, P., ..., Salmimaa, M. (2017) Interaction with WebVR 360 video player: Comparing three interaction paradigms. In 2017 IEEE Virtual Reality (VR) (pp. 279-280). IEEE. https://doi.org/10.1109/VR.2017.7892285
Radianti, J., Majchrzak, T. A., Fromm, J., Wohlgenannt, I. (2020) A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
Sukin, I. (2013) Game development with Three. js. Birmingham: Packt Publishing Ltd.
Reason, J.T., Brand, J.J. (1975). Motion sickness. New York: Academic press.
Rossi, D., Olivieri, A. (2019). First Person Shot: interactive dynamic perspective in immersive virtual environments, in Belardi, P., Reflections the art of drawing / the drawing of art, Atti del 41° convegno dei docenti della rappresentazione, Perugia, sept 2019. Roma: Gangemi.
Sweller, J. (1988) Cognitive load during problem solving: Effects on learning. Cognitive Science, 12, 257-285. https://doi.org/10.1207/s15516709cog1202_4
Walters, A. (2020) Inequities in access to education: Lessons from the COVID-19 pandemic. The Brown University Child and Adolescent Behavior Letter, 36.8, 8. https://doi.org/10.1002/cbl.30483
[-]