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Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

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Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

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dc.contributor.author Luigini, Alessandro es_ES
dc.contributor.author Fanini, Bruno es_ES
dc.contributor.author Basso, Alessandro es_ES
dc.contributor.author Basso, Demis es_ES
dc.date.accessioned 2021-01-21T12:52:54Z
dc.date.available 2021-01-21T12:52:54Z
dc.date.issued 2020-12-22
dc.identifier.uri http://hdl.handle.net/10251/159678
dc.description.abstract [EN] In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency. es_ES
dc.description.sponsorship The VAR.HEE. project – Virtual and Augmented Reality for Heritage and art Education in school and museum Experiences – was funded by the Free University of Bozen/Bolzano with a competitive call for proposals by the Central Research Commission in 2017. The project lasts three years, started in January 2018 and will end in December 2020 (June 2021, after Covid-19 health emergency). es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof VITRUVIO - International Journal of Architectural Technology and Sustainability es_ES
dc.rights Reconocimiento - No comercial (by-nc) es_ES
dc.subject Virtual Reality es_ES
dc.subject Serious Game es_ES
dc.subject Heritage education es_ES
dc.subject Virtual tour es_ES
dc.subject Web-based app es_ES
dc.subject WebXR es_ES
dc.title Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/vitruvio-ijats.2020.14665
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Luigini, A.; Fanini, B.; Basso, A.; Basso, D. (2020). Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning. VITRUVIO - International Journal of Architectural Technology and Sustainability. 5(2):73-85. https://doi.org/10.4995/vitruvio-ijats.2020.14665 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/vitruvio-ijats.2020.14665 es_ES
dc.description.upvformatpinicio 73 es_ES
dc.description.upvformatpfin 85 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 5 es_ES
dc.description.issue 2 es_ES
dc.identifier.eissn 2444-9091
dc.relation.pasarela OJS\14665 es_ES
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