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Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model

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Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model

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dc.contributor.author Rodríguez-Miranda, Alvaro es_ES
dc.contributor.author Valle Melón, José M. es_ES
dc.contributor.author Korro Bañuelos, Jaione es_ES
dc.contributor.author Elorriaga Aguirre, Garbiñe es_ES
dc.coverage.spatial east=-2.4449852; north=42.4627195; name=Logroño, La Rioja, España es_ES
dc.date.accessioned 2021-02-16T12:02:03Z
dc.date.available 2021-02-16T12:02:03Z
dc.date.issued 2021-01-19
dc.identifier.uri http://hdl.handle.net/10251/161440
dc.description.abstract [EN] The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the architectural form and evolution, is an invaluable asset for the preservation of the heritage. To mark the 175th anniversary of the Práxedes Mateo Sagasta’s secondary school of Logroño (Spain), an exhibition about the history of the institution was organized at the premises of La Rioja Library. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. In fact, the convent rooms were the first location for the school, after the expropriations of religious communities during the mid-19th century. For the benefit of the aforementioned exhibition, it was considered interesting to generate a three-dimensional (3D) virtual reconstruction of the convent buildings to show how it would have looked. However, the lack of sufficient contemporary graphic information was a challenge, so it was decided that an efficient solution would be to generate the virtual reconstruction from a paper craft model, which had been created by the librarian of the secondary school as a result of his research on this matter. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab) and augmented reality (AR) applications.Highlights:A significant part of the architectural heritage is represented by mock-ups of different materials (paper, wood, metal and so on).Virtual modelling and augmented reality (AR) can be appropriate tools for materializing, recovering and disseminating scale models to the public.Techniques for geometric documentation and visual representation need to be adapted in order to tackle the peculiar features of these elements (size, materials, fragility, etc.). es_ES
dc.description.abstract [ES] La maqueta, que comparte con el dibujo la síntesis expresiva para el análisis de la forma y evolución arquitectónica, resulta de un valor incalculable para la preservación del patrimonio. Con motivo del 175 aniversario del Instituto de Enseñanza Secundaria Práxedes Mateo Sagasta de Logroño (España) se organizó una exposición sobre su historia en la Biblioteca de La Rioja. El edificio que actualmente acoge el instituto fue inaugurado en el año 1900 y se construyó sobre el mismo terreno en el que, previamente, había estado un convento de Carmelitas. De hecho, la primera sede del instituto estuvo situada en las dependencias de este mismo convento, tras la desamortización de los edificios eclesiásticos que tuvo lugar a mediados del siglo XIX. Como parte de la muestra, se consideró interesante generar una reconstrucción virtual tridimensional (3D) de los edificios del convento con el fin de mostrar cómo debieron haber sido. La dificultad, sin embargo, residía en la escasez de fuentes gráficas de la época que permitieran conocer su forma y apariencia; por este motivo, se decidió utilizar como base para la recreación virtual una maqueta en papel que había sido realizada por el bibliotecario del instituto como resultado de sus investigaciones a lo largo de los años. El presente texto describe el proceso de modelado 3D a partir de esta maqueta de papel utilizando técnicas de fotogrametría monoscópica (dibujo perspectivo) y el empleo de renderizados no realistas basados en el aspecto de la maqueta de papel (y no en el que debieron tener los edificios) con el fin de generar vistas evocadoras del convento y crear contenidos útiles para la mencionada exposición. Asimismo, el texto trata la preservación a largo plazo de los modelos 3D y el incremento de su reutilización. En el primer caso, mediante el empleo de los repositorios institucionales —desde donde los usuarios pueden descargarse las versiones más detalladas— y, para el segundo fin, mediante la creación de versiones para su uso a través de almacenes de modelos 3D (como Sketchfab) y aplicaciones de realidad aumentada (RA). es_ES
dc.description.sponsorship The authors wish to thank Mr. Alberto Abad Benito, director of the Práxedes Mateo Sagasta’s secondary school, for his enthusiasm and help in the development of this project. This article is dedicated to the memory of Mr. Fernando R. Blanco Martín, librarian of the Práxedes Mateo Sagasta’s secondary school for more than 25 years, who sadly died in 2019. We are grateful for both his tireless work in recovering information concerning the history of the city and the school, as well as the many pleasant conversations with him enjoyed by these authors. The participation of Jaione Korro in this research is supported by the Basque Government through a grant for doctoral studies of the call 2019-2020. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof Virtual Archaeology Review es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Paper mock-up es_ES
dc.subject Perspective rectification es_ES
dc.subject Non-realistic rendering es_ES
dc.subject Photogrammetry es_ES
dc.subject Virtual reconstruction es_ES
dc.subject Augmented reality (AR) es_ES
dc.subject Maqueta de papel es_ES
dc.subject Rectificación perspectiva es_ES
dc.subject Renderizado no realista es_ES
dc.subject Fotogrametría es_ES
dc.subject Reconstrucción virtual es_ES
dc.subject Realidad aumentada (RA) es_ES
dc.title Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model es_ES
dc.title.alternative Representación virtual interactiva del desaparecido convento del Carmen (Logroño) generada a partir de una maqueta de papel es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/var.2021.14038
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Rodríguez-Miranda, A.; Valle Melón, JM.; Korro Bañuelos, J.; Elorriaga Aguirre, G. (2021). Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model. Virtual Archaeology Review. 12(24):77-89. https://doi.org/10.4995/var.2021.14038 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/var.2021.14038 es_ES
dc.description.upvformatpinicio 77 es_ES
dc.description.upvformatpfin 89 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 12 es_ES
dc.description.issue 24 es_ES
dc.identifier.eissn 1989-9947
dc.relation.pasarela OJS\14038 es_ES
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