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EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children

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EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children

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dc.contributor.author López-Faican, Lissette es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.date.accessioned 2021-04-30T03:31:40Z
dc.date.available 2021-04-30T03:31:40Z
dc.date.issued 2020-05 es_ES
dc.identifier.issn 0360-1315 es_ES
dc.identifier.uri http://hdl.handle.net/10251/165803
dc.description.abstract [EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying. In this context, our work evaluates the use of mobile augmented reality without markers as the technology to implement a multiplayer game scenario that can be used to improve socialization, communication skills and emotional intelligence in primary school children. The present study addresses the usability of two gameplay styles and their impact on users' communication and motivation: competitive vs collaborative play. The game integrates Mobile Augmented Reality (MAR) technology without markers to create a geolocation scenario with unlimited physical space. The results indicate that both game modes are intrinsically satisfactory for children triggering positive emotions such as enthusiasm, enjoyment and curiosity that improve the participants' mood and help increase the degree of involvement. Moreover, we observed that the collaborative game version has a greater impact on emotional affection, social interaction and interest. In addition, we observed in our study that the quality of the communication in the collaborative mode is good in terms of several factors such as sustaining mutual understanding, dialogue management, information pooling, reaching consensus, time management and reciprocal interaction. Finally, several design implications and suggestions related to game time management, scaffolding, mixed competitive-collaborative modes, dynamic 3D content and active learning, among others, are discussed. The present evaluation contributes to the identification of the most relevant aspects to be considered in the future design of MAR-based gamification strategies in education. es_ES
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Computers & Education es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Games es_ES
dc.subject Augmented and virtual reality es_ES
dc.subject Cooperative/collaborative learning es_ES
dc.subject Mobile learning es_ES
dc.subject Architectures for educational technology system es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.compedu.2020.103814 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. 149:1-20. https://doi.org/10.1016/j.compedu.2020.103814 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1016/j.compedu.2020.103814 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 20 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 149 es_ES
dc.relation.pasarela S\427185 es_ES
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dc.subject.ods 04.- Garantizar una educación de calidad inclusiva y equitativa, y promover las oportunidades de aprendizaje permanente para todos es_ES


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